Gaming: Alan Wake Remastered Drops An Out-of-the-blue Patch That Glams Up...
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Congratulations, Wakeheads: you can now witness Alan at such a brilliantly vivid colour intensity that it becomes, frankly, disturbing. Alan Wake Remastered has HDR now, is what I'm saying, as of its recent 1.33 patch that dropped, rather out of the blue, earlier today.
It does a fair bit, which I'll get into, but I think the headline item is that Alan now has HDR support. His range? Dynamic. His bits? Well, never you mind, but quite high, thank you.
Alongside the new HDR tech, there's also a "new, optional camera style mode. You can use this if you want the game to look a bit more modern." Hate modernity? Remedy recommends you leave it alone: "If you prefer to keep a look as close to the original as possible, don't touch this."
On top of that, we've also got a new command that lets you skip the intro—"Shoutout to every speedrunner, and anyone on their 67th run of the game just looking to get into the gameplay quicker," says Remedy—and "swapping between weapons takes a regular amount of time now, and not any longer than necessary." Which I just find quite funny, insofar as the wording.
You can also now experience Full Alan at 240 fps (as opposed to the old, 200 fps limit), and the game will actually remember your custom settings now.
Things are even buffed up for those without luminous HDR screens: the game's SDR colour mode is now 10 bits as opposed to eight, which simply put means more colors, if your monitor supports them (often manufacturers use terms like "true 10-bit"), and less banding in gradients.
It's been a good day for surprise patches for (sort of) old(ish) games. A little earlier, I wrote about Beamdog dropping by unannounced to unleash a 2.7 patch beta for its Enhanced Editions of BioWare's Infinity Engine games (save Planescape, which is coming later). I always like when old games get a bit of love. Keep it up, universe.
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Source: PC Gamer