Gaming: Anime Action Rpg Studio Pahdo Labs Shuts Down Despite Accruing...
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Get sneak previews, exclusive competitions and details of special events each month!
In November, just three months after it launched into early access, Starlight Re:Volver halted updates. Despite a demo that did well during Steam Next Fest, the anime action RPG underperformed at launch. Pahdo Labs laid off half its team, halted updates, and said it was going "back to the drawing board", with a follow-up announcement promised for February.
Now that follow-up has arrived, and it's more bad news. CEO Dan Zou has announced the studio is shutting down completely. "Since our last update in November, we've been grappling with the reality that Starlight Re:Volver did not achieve the commercial success we needed to sustain Pahdo Labs. We aimed high, spread ourselves too thin, and shipped a game that couldn't hold a healthy player base."
Zou revealed that Pahdo spent the last few months working on a demo for a game in a similar style called Edge of Divinity, hoping to attract a new round of investors. "We believed making a demo of a familiar but new game would be our best shot," Zou wrote, "as it allowed us to demonstrate lessons learned in game design and market positioning in the quickest and clearest way possible. So, we channeled our efforts into a new prototype for a new game, Edge of Divinity, that we would pitch for additional funding. Unfortunately, we have not yet been able to secure that funding."
Source: PC Gamer