Arc Raiders' Overpowered Aim Assist Gets Stronger At High Frame

Arc Raiders' Overpowered Aim Assist Gets Stronger At High Frame

I've been testing Arc Raiders at different locked frame rates and the difference it makes to the controller aim assist is wild.

I remember the days of other children on the playground telling me I could 360 in a zombies map to get the ray gun. These sorts of 'hacks' never worked, unfortunately. That's why I felt a twinge of scepticism in me today when I spotted this report from IGN pointing out players on the Arc Raiders subreddit found you can magically get better aim by cranking up your fps. But I've tested it, and it's true.

This saga all started when a viewer of streamer Nickmercs noticed Nick's aim snapped onto Arcs (the bots in the game) as he was shooting. Nick uses a controller, which is key to the whole affair. After some took to accusing the previous Faze member of cheating, others discovered that the aim assist for controller players appears to be stronger in Arc Raiders, the higher your fps is.

With the PC Gamer RTX 5070 Ti rig, I set everything to low, dynamic lighting to static, and resolution to 1080p and managed to get up to 300 fps without frame generation. It's possible to cap the frame rate in the game's settings, so I have all I need to test this theory out.

I discovered that Reddit is actually right about this one. Shock horror, I know.

At 300 fps, I discovered a few quirks when it comes to aim assist. The first is that it's strangely inconsistent and locks on much easier as you move. But, once the reticule locks onto a target, it would move six or seven in-game feet back and forth without any input. I can put the controller down and watch it go. This is, frankly, absurd, and the five or so people I've shown it to have all scoffed.

At 30 fps, however, it locks on for a second or so, but I could never get it to track anywhere near as accurately or consistently. It wouldn't follow the Arc whatsoever without human input.

In the clip on the left, I move the reticule to try and lock onto the Arc, but it rarely follows for more than a second. The clip on the right has no input from me at all.

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However, perhaps the most consistent way to point out how strong the aim assist is by aiming next to an Arc as it moves without actually touching it with the reticule. I found that, at 30 fps, the reticule would move ever-so-slightly towards the arc. At 300 fps, however, it would snap to the Arc and would require moving the thumbstick quite drama

Source: PC Gamer