Arc Raiders Players Are Already Impatient For More Content. 's 8...
If you were put in charge of Arc Raiders, how would you plot out its design in 2026?
Arc Raiders players have torn through the game like a pack of ravenous, apricot-devouring hyenas in the three weeks since launch. Steam achievement data shows that 39% of players have earned more than 1 million in loot value, and 16.5% have safely descended the elevator and/or subway back to Speranza more than 100 times.
Embark Studios has a hit on its hands, but the community is figuring out the game quickly. In the first week, the Arc were seen as fearsome, clever threats. In the second week, I was seeing players surf them for sport and dunk on them with creative zipline/mine techniques.
We know the roadmap has a snowfall map condition and some new quests in store in December, but it's going to take a lot to keep up with this hungry playerbase in 2026. Here are some ideas for expansion that we think Arc Raiders would benefit from:
Sean Martin, Senior Guides Writer: So far, Arc Raiders has done a brilliant job of making each run feel meaningful, whether through quests, map modifiers, or the big events like breaking open Stella Montis, but currently it feels like we're lacking in some form of meta progression. Sure, we have Expeditions for people who want to reset at the end of every season, but in my opinion, I don't think they're quite rewarding enough as it stands.
Each Expedition provides advantages that can be increased by taking part in subsequent Expeditions, but these rewards also appear to lapse if you don't do that. Quite a few people don't think it's worth it because they lose all their blueprints, for example—why not let us unlock one blueprint we already have permanently (perhaps randomly to make it fair) when we do an Expedition? Why not let us have an additional skill point above the level cap, say, up to a max? In the original Expedition post, Embark talked about potential "Permanent account unlocks for each completed Expedition" but that no longer seems to be the case—we won't entirely know until December rolls around.
Some players don't see the need to be rewarded for prestige and just playing the game, while others, like me, who see this game in its context as a seasonal live service shooter, want some kind of worthwhile incentive for putting the extra time in. Neither is right or wrong—I just think we ultimately need a bit more info about Expedition Projects than what is currently in the game, so each of us can decide whether it's worth it to take
Source: PC Gamer