Arc Raiders Players Crack Its 'movement Tech' Wide Open By...

Arc Raiders Players Crack Its 'movement Tech' Wide Open By...

Give PC gamers a shooter, and they will extract the movement tech locked within it. Arc Raiders is an intentionally hefty shooter that rewards positioning and stealth over lightning-quick reflexes, but players are still finding techniques that speed you up or assist a daring escape.

If you want to add a little spice to your raids, you can and should learn the ways of the ledge grab. By holding spacebar as you fall, your raider will catch any nearby ledge and hoist up. The timing is generous, and it doesn't seem to matter how far or fast you're falling before you grab the ledge.

With a little practice, and an eye for what is and isn't a valid ledge, you can confidently start jumping off somewhat large gaps without worrying about fall damage. String a few grabs together and you can even quickly descend a tall building.

The tricky part is that chaining grabs together requires letting go of a grab before you climb the ledge. Of course, you can also take it to extremes by leaping off a cliff, crossing your fingers, and aiming for something to grab—like in this clip below, where a street light turns into a quick-descent elevator.

I've really taken to the ledge grab. It's not flashy or difficult or even that much of an advantage against other raiders (it's only good for going down, not up), but that's what I like about it. It's a subtle quirk of Arc Raiders' grounded movement that makes you look at every map in a new light.

I also enjoy that the ledge grab is janky. It's just unreliable enough that you wonder if the mechanic is even intentional as-is, which makes learning it cooler. It wouldn't be as fun if Arc Raiders' skyscrapers were dotted with Nathan Drake-style handholds—the point is the feeling that you got away with gymnastics outside the bounds of a third-person shooter that usually keeps your boots glued to the ground.

The next frontier of ledge grab techniques? Grabbing and leaping horizontally off a ledge so fast that you can shimmy left or right (as shared by AlphelionAudio on Reddit). I'm not entirely sure when this would be useful—unless you're ducking out of the way of an Arc or hiding from players—but I dig it.

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Then there's the movement tech that's very much intentional, but nevertheless fun to understand. Like, did you know you can combat roll after a long drop to completely mitigate fall damage? There's a limit to how far you can fall and

Source: PC Gamer