Gaming: Bethesda Originally Thought Fallout 3's Metro System Should Track...
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We've recently had a bonanza of Bethesda interviews to mark… well, it feels like they were all done to mark the end of Fallout season two, which is a bit odd. But nevertheless, among them is Game Informer's excellent oral history of Fallout, in which the great and good from the studio reminisce about bringing the now-seminal series into 3D.
One of the biggest decisions was where the game would be set, with Bethesda's art team eventually stoked to go with Washington DC: mainly because lots of them lived there. "It's cool to work in an area that you're deeply familiar with, because then you can include things that [other] people may not be familiar with, unless they live here," lead artist Istvan Pely told PCG recently. "Like the DC metro and all the underground tunnels: You don't know they look like that, but those were pretty true to the actual ones in DC."
True, but maybe not that true. The idea of doing the DC metro system was attractive, but the only game lead designer Emil Pagliarulo had seen attempt DC "was an expansion for Duke Nukem." That meant there were plenty of opportunities "to really push on the Americana aspect of Fallout" with the likes of the Capitol or the Lincoln Memorial, but endless tunnels is a different matter.
Source: PC Gamer