Gaming: Bethesda Veteran Says Less Rpg Complexity In The Elder Scrolls...

Gaming: Bethesda Veteran Says Less Rpg Complexity In The Elder Scrolls...

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In a new interview with PressBoxPR, Bethesda veteran and Skyrim's lead designer Bruce Nesmith talks at length about his time at the studio. Among the topics Nesmith addresses is why it wouldn't make sense to switch to Unreal Engine, and how studio head Todd Howard is an inveterate fiddler, even if he "desperately" tries not to be.

Nesmith has some pretty firm beliefs about decisions that have been made about the hugely popular Elder Scrolls series over time, at least one of which had my esteemed colleague Joshua Wolens despairing (it's a lore thing). He's asked about the idea of lowering barriers to entry for new players within the series, and whether it's a trend he expects to see continue with The Elder Scrolls 6.

"Absolutely, and I led the charge on that, to be frank," says Nesmith. "Obviously I had to persuade Todd, as he is the ultimate arbiter on these things, but I managed to do so. I did a lot of the character systems and one of Todd's philosophies early on in Oblivion, which I took to heart and why I pushed so hard for these things, is that he wanted an interfaceless game so ideally you just play the game. You just play it."

Source: PC Gamer