Tools: Building a Virtual DOM from Scratch: What I Learned Reverse-Engineering React

Tools: Building a Virtual DOM from Scratch: What I Learned Reverse-Engineering React

Source: Dev.to

The Problem: Why Virtual DOM Even Exists ## Architecture: The One Rule I Refused to Break ## Core Layer (Platform-Agnostic) ## Renderer Layer (Platform Bridge) ## Platform Layer (DOM-Specific) ## Immutability: The Decision That Prevented So Many Bugs ## 1. Guaranteed immutability ## 2. Fast reference equality checks ## 3. Easier debugging ## The Internal __id System: Solving DOM Node Identity ## Solution: Internal stable IDs ## Patch-Based Updates: The Core Insight ## 1. Pure testability ## 2. Batching opportunities ## 3. Platform flexibility ## Keyed vs Non-Keyed Reconciliation: The Algorithm That Made It Click ## Non-Keyed (Simple Index-Based) ## Keyed (Identity-Preserving) ## The Hard Parts (Where I Actually Broke Things) ## Challenge 1: DOM Nodes Can't "Move" ## Challenge 2: Async Removal Hooks ## Challenge 3: Keeping the Identity Map in Sync ## The Dashboard: Proof It Actually Works ## Patch Timeline (Left Middle) ## Interactive Demo (Bottom Right) ## What I Actually Learned ## What I'd Do Differently ## What's Next ## Try It Yourself ## Symphony007 / Weave---VirtualDOM ## A renderer-agnostic Virtual DOM engine built from scratch ## Weave VDOM ## ✨ Key Features ## Core Architecture ## Advanced Capabilities ## πŸ”§ Patch Operations ## πŸ—οΈ Architecture I used React for a long time before I realized something slightly embarrassing: I couldn’t actually explain how the Virtual DOM worked. I knew the rules everyone repeats: "Don't mutate state" "Add keys to your lists" "React diffs the virtual DOM" But if you asked me what actually happens when setState() runs? I'd fumble through a vague explanation about "reconciliation" and hope you didn't ask follow-up questions. So I did what any student with too much time during semester break would do: I stopped reading blog posts and built my own Virtual DOM from scratch. That experiment became Weave β€” a complete VDOM reconciler written in TypeScript with keyed reconciliation, lifecycle hooks, immutable VNodes, and a live metrics dashboard that visualizes its own internal operations. This isn't a tutorial. It's what I learned by actually building the thing. Let me show you the most naive way to update the DOM: This works. For exactly one click. Then you notice: For a toy counter? Maybe acceptable. For a real app with hundreds of elements? Completely unusable. The Virtual DOM solves this by adding a middle layer: Describe what you want as plain JavaScript objects (VNodes) Compare the old description vs the new one Generate minimal change instructions (patches) Apply only those specific changes to the real DOM Instead of rebuilding everything, you reuse what's already there and update only what changed. The real challenge isn't applying changes efficiently. It's figuring out what changed in the first place. Before I wrote any code, I made one non-negotiable decision: The diffing algorithm cannot know anything about the DOM. Why? Because comparing two tree structures is pure logic. It shouldn't matter if you're rendering to: Browser DOM Canvas Terminal UI React Native Or something completely different That led me to this layered architecture: Let me break down what each layer does: This is where the actual diffing happens. It knows nothing about browsers, DOM nodes, or document.createElement(). A VNode is just data. No methods, no hidden behavior. The diff() function takes two trees and returns declarative patches: The renderer takes those patches and applies them. It maintains a map of VNode IDs to real DOM nodes: This is the only part that actually touches the browser DOM: Why this matters: If I want to render to Canvas tomorrow, I only swap out the platform layer. The core diffing algorithm stays exactly the same. I even enforced this separation with ESLint: If I accidentally try to import DOM code into the core? Build fails. The architecture boundary is enforced at compile time. Every VNode in Weave is completely frozen: At first, this felt unnecessary. "Who would mutate a VNode anyway?" Turns out, accidentally mutating VNodes is extremely easy when you're debugging and testing different approaches. And when it happens, the bugs are subtle and confusing. Freezing gives you: The trade-off is slightly higher memory usage (more objects created), but it's absolutely worth it. Here's a problem I didn't anticipate early on: How do you know which DOM node to reuse when the VNode tree changes? Consider this update: The keys tell us semantic identity ('a' is still 'a', 'b' is still 'b'). But when the renderer processes this, how does it know which actual element in the DOM corresponds to which VNode? Now the renderer maintains a simple map: When a MOVE patch happens, we can instantly look up the real DOM node and reposition it: This is when keys finally clicked for me. They're not about micro-optimizations. They're about preserving identity so the renderer knows what to reuse. The diffing algorithm never touches the DOM. It just returns declarative patches: For example, changing text from "Hello" to "World" produces: This separation gives you: This is where it got really interesting. Without keys, diffing is straightforward but inefficient: Problem: Reordering causes unnecessary updates: With keys, we build a map and track which nodes moved: This is why React complains about missing keys. It's not nitpicking β€” it's the difference between recreating elements and simply moving them. This bug took me embarrassingly long to figure out. DOM nodes don't have a "move" operation. You can only remove and re-insert: Why? Because insertBefore() has a side effect: if the node already exists in the parent, it gets moved. But if you're trying to swap adjacent nodes, this breaks: The fix: Always remove first. It's more explicit and actually works correctly. I wanted to support exit animations, so I added lifecycle hooks: The remove hook gets a done callback that controls when removal actually happens: The element stays in the DOM during the animation, then gets removed when done() is called. This was a subtle bug that caused mysterious issues. When you update a VNode, it gets a new internal ID: But the actual DOM node stays the same The fix: Always emit an UPDATE patch: Then the renderer updates the mapping: Now the map stays in sync across all updates. At some point I got tired of guessing if optimizations were working. So I built a live metrics dashboard using Weave itself These are the high-level stats: The fact that average update time is sub-millisecond shows the VDOM overhead is negligible. This is my favorite part. It shows recent patch operations in reverse chronological order: 05:30:27.519 UPDATE node 05:30:27.519 UPDATE node 05:30:27.519 UPDATE node 05:30:27.519 UPDATE_TEXT Text β†’ "20" When you click the +1 button, you see new UPDATE patches appear immediately. It's the VDOM watching itself work. Patch Operations (Right Middle) This heatmap shows the distribution of patch types: The horizontal bars give you a visual sense of what operations dominate. In this session, UPDATE patches far outnumber everything else β€” which is exactly what you want. It means nodes are being reused, not recreated. Update Duration Trend (Bottom Left) This bar chart shows performance over the last 20 updates. Each bar represents one update() call. You can see the durations are very consistent (all around 0.6-0.8ms) with a few spikes. Those spikes happen when: For a production system, you'd watch this chart for regressions. If a change causes update times to spike, you know something broke. The counter (currently at "21") with +1/-1 buttons. Here's the meta part: This counter is built with Weave. When you click +1: It's Weave observing itself in real-time. The entire dashboard is ~300 lines of code using the same h() function and update mechanism: Watching this run made everything "click" in a way reading React source code never did. Immutability Isn't Academic Freezing objects felt wasteful when I first did it. "Why prevent mutation that won't happen?" Turns out, accidental mutations do happen during development. And when they do, the bugs are incredibly subtle. Frozen VNodes eliminated an entire class of issues I didn't even know existed. The DOM Is Always the Bottleneck I spent time optimizing the diff algorithm β€” reducing allocations, caching results, etc. Then I profiled it. VDOM overhead: 0.01-0.05ms Actual DOM manipulation: 0.5-2ms The abstraction isn't the slow part. It never was. Separation of Concerns Is Hard But Worth It Keeping the core platform-agnostic required constant discipline: Resisting shortcuts ("just import document here") Designing clean interfaces Fighting the urge to optimize for one specific platform The core is fully unit-testable (no jsdom required) The renderer is swappable Adding Canvas/Terminal support is just a new host layer The architecture actually scales. Right now, every VNode needs a single root: Fragments would eliminate unnecessary wrapper elements. The current API is pure VNodes. No state, no lifecycle beyond hooks. Adding lightweight components would make Weave actually practical: This is the natural next step. I didn't add metrics until after building most of the core. Some decisions (like always freezing children arrays) might have been different if I'd measured from the start. Next time: metrics first, optimizations second. A production‑grade Virtual DOM reconciler built from scratch with TypeScript Weave implements a platform‑agnostic diffing algorithm with keyed reconciliation, lifecycle hooks, and strict immutability guarantees. Weave generates minimal, declarative patch sets: Templates let you quickly answer FAQs or store snippets for re-use. Are you sure you want to hide this comment? It will become hidden in your post, but will still be visible via the comment's permalink. Hide child comments as well For further actions, you may consider blocking this person and/or reporting abuse CODE_BLOCK: function updateCounter(count) { document.body.innerHTML = ` <div> <h1>Counter: ${count}</h1> <button onclick="updateCounter(${count + 1})">+1</button> </div> `; } Enter fullscreen mode Exit fullscreen mode CODE_BLOCK: function updateCounter(count) { document.body.innerHTML = ` <div> <h1>Counter: ${count}</h1> <button onclick="updateCounter(${count + 1})">+1</button> </div> `; } CODE_BLOCK: function updateCounter(count) { document.body.innerHTML = ` <div> <h1>Counter: ${count}</h1> <button onclick="updateCounter(${count + 1})">+1</button> </div> `; } COMMAND_BLOCK: β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚ USER CODE β”‚ β”‚ h('div', props, children) β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚ β–Ό β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚ CORE β”‚ β”‚ (Platform-Agnostic Logic) β”‚ β”‚ β”‚ β”‚ β€’ VNode creation (immutable)β”‚ β”‚ β€’ __id identity assignment β”‚ β”‚ β€’ diff(old, new) β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚ β–Ό β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚ Patch[] β”‚ β”‚ (Declarative) β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚ β–Ό β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚ RENDERER β”‚ β”‚ β”‚ β”‚ β€’ Applies patches β”‚ β”‚ β€’ Preserves DOM identity β”‚ β”‚ β€’ Runs lifecycle hooks β”‚ β”‚ β€’ Tracks metrics β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚ β–Ό β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚ DOM HOST β”‚ β”‚ (Platform Layer) β”‚ β”‚ β”‚ β”‚ createElement() β”‚ β”‚ setProp() β”‚ β”‚ insert() / remove() β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚ β–Ό β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚ REAL DOM β”‚ β”‚ <div><h1>Hello</h1></div> β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ Enter fullscreen mode Exit fullscreen mode COMMAND_BLOCK: β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚ USER CODE β”‚ β”‚ h('div', props, children) β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚ β–Ό β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚ CORE β”‚ β”‚ (Platform-Agnostic Logic) β”‚ β”‚ β”‚ β”‚ β€’ VNode creation (immutable)β”‚ β”‚ β€’ __id identity assignment β”‚ β”‚ β€’ diff(old, new) β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚ β–Ό β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚ Patch[] β”‚ β”‚ (Declarative) β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚ β–Ό β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚ RENDERER β”‚ β”‚ β”‚ β”‚ β€’ Applies patches β”‚ β”‚ β€’ Preserves DOM identity β”‚ β”‚ β€’ Runs lifecycle hooks β”‚ β”‚ β€’ Tracks metrics β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚ β–Ό β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚ DOM HOST β”‚ β”‚ (Platform Layer) β”‚ β”‚ β”‚ β”‚ createElement() β”‚ β”‚ setProp() β”‚ β”‚ insert() / remove() β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚ β–Ό β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚ REAL DOM β”‚ β”‚ <div><h1>Hello</h1></div> β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ COMMAND_BLOCK: β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚ USER CODE β”‚ β”‚ h('div', props, children) β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚ β–Ό β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚ CORE β”‚ β”‚ (Platform-Agnostic Logic) β”‚ β”‚ β”‚ β”‚ β€’ VNode creation (immutable)β”‚ β”‚ β€’ __id identity assignment β”‚ β”‚ β€’ diff(old, new) β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚ β–Ό β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚ Patch[] β”‚ β”‚ (Declarative) β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚ β–Ό β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚ RENDERER β”‚ β”‚ β”‚ β”‚ β€’ Applies patches β”‚ β”‚ β€’ Preserves DOM identity β”‚ β”‚ β€’ Runs lifecycle hooks β”‚ β”‚ β€’ Tracks metrics β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚ β–Ό β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚ DOM HOST β”‚ β”‚ (Platform Layer) β”‚ β”‚ β”‚ β”‚ createElement() β”‚ β”‚ setProp() β”‚ β”‚ insert() / remove() β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β”‚ β–Ό β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚ REAL DOM β”‚ β”‚ <div><h1>Hello</h1></div> β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ CODE_BLOCK: // From: src/core/types.ts export interface VNode { readonly type: VNodeType; // 'div', 'span', etc. readonly props: VNodeProps; // { class: 'box', onClick: ... } readonly children: VNodeChildren; // 'text' or [VNode, VNode] readonly key: VNodeKey; // For list reconciliation } Enter fullscreen mode Exit fullscreen mode CODE_BLOCK: // From: src/core/types.ts export interface VNode { readonly type: VNodeType; // 'div', 'span', etc. readonly props: VNodeProps; // { class: 'box', onClick: ... } readonly children: VNodeChildren; // 'text' or [VNode, VNode] readonly key: VNodeKey; // For list reconciliation } CODE_BLOCK: // From: src/core/types.ts export interface VNode { readonly type: VNodeType; // 'div', 'span', etc. readonly props: VNodeProps; // { class: 'box', onClick: ... } readonly children: VNodeChildren; // 'text' or [VNode, VNode] readonly key: VNodeKey; // For list reconciliation } CODE_BLOCK: // From: src/core/diff.ts export function diff( oldVNode: VNode | null, newVNode: VNode | null ): Patch[] { // Returns instructions like: // [ // { type: 'UPDATE_TEXT', vnode: ..., value: 'New text' }, // { type: 'SET_PROP', vnode: ..., key: 'class', value: 'active' } // ] } Enter fullscreen mode Exit fullscreen mode CODE_BLOCK: // From: src/core/diff.ts export function diff( oldVNode: VNode | null, newVNode: VNode | null ): Patch[] { // Returns instructions like: // [ // { type: 'UPDATE_TEXT', vnode: ..., value: 'New text' }, // { type: 'SET_PROP', vnode: ..., key: 'class', value: 'active' } // ] } CODE_BLOCK: // From: src/core/diff.ts export function diff( oldVNode: VNode | null, newVNode: VNode | null ): Patch[] { // Returns instructions like: // [ // { type: 'UPDATE_TEXT', vnode: ..., value: 'New text' }, // { type: 'SET_PROP', vnode: ..., key: 'class', value: 'active' } // ] } CODE_BLOCK: // From: src/renderer/createRenderer.ts const nodeMap = new Map<number, Node>(); function commit(patches: Patch[]): void { for (const patch of patches) { switch (patch.type) { case 'UPDATE_TEXT': { const node = nodeMap.get(patch.vnode.__id); node.textContent = patch.value; break; } // ... handle other patch types } } } Enter fullscreen mode Exit fullscreen mode CODE_BLOCK: // From: src/renderer/createRenderer.ts const nodeMap = new Map<number, Node>(); function commit(patches: Patch[]): void { for (const patch of patches) { switch (patch.type) { case 'UPDATE_TEXT': { const node = nodeMap.get(patch.vnode.__id); node.textContent = patch.value; break; } // ... handle other patch types } } } CODE_BLOCK: // From: src/renderer/createRenderer.ts const nodeMap = new Map<number, Node>(); function commit(patches: Patch[]): void { for (const patch of patches) { switch (patch.type) { case 'UPDATE_TEXT': { const node = nodeMap.get(patch.vnode.__id); node.textContent = patch.value; break; } // ... handle other patch types } } } COMMAND_BLOCK: // From: src/platforms/dom/host.ts export const domHost: HostConfig<DomNode> = { createElement(type: string): HTMLElement { return document.createElement(type); }, setProp(node: DomNode, key: string, value: unknown): void { if (key.startsWith('on') && typeof value === 'function') { const eventName = key.slice(2).toLowerCase(); node.addEventListener(eventName, value as EventListener); } else { node.setAttribute(key, String(value)); } }, insert(parent: DomNode, child: DomNode, index: number): void { const refNode = parent.childNodes[index] ?? null; parent.insertBefore(child, refNode); } // ... more methods }; Enter fullscreen mode Exit fullscreen mode COMMAND_BLOCK: // From: src/platforms/dom/host.ts export const domHost: HostConfig<DomNode> = { createElement(type: string): HTMLElement { return document.createElement(type); }, setProp(node: DomNode, key: string, value: unknown): void { if (key.startsWith('on') && typeof value === 'function') { const eventName = key.slice(2).toLowerCase(); node.addEventListener(eventName, value as EventListener); } else { node.setAttribute(key, String(value)); } }, insert(parent: DomNode, child: DomNode, index: number): void { const refNode = parent.childNodes[index] ?? null; parent.insertBefore(child, refNode); } // ... more methods }; COMMAND_BLOCK: // From: src/platforms/dom/host.ts export const domHost: HostConfig<DomNode> = { createElement(type: string): HTMLElement { return document.createElement(type); }, setProp(node: DomNode, key: string, value: unknown): void { if (key.startsWith('on') && typeof value === 'function') { const eventName = key.slice(2).toLowerCase(); node.addEventListener(eventName, value as EventListener); } else { node.setAttribute(key, String(value)); } }, insert(parent: DomNode, child: DomNode, index: number): void { const refNode = parent.childNodes[index] ?? null; parent.insertBefore(child, refNode); } // ... more methods }; CODE_BLOCK: // From: eslint.config.cjs 'import/no-restricted-paths': [ 'error', { zones: [ { target: './src/core', from: ['./src/renderer', './src/platforms'], message: 'core must remain platform-agnostic' } ] } ] Enter fullscreen mode Exit fullscreen mode CODE_BLOCK: // From: eslint.config.cjs 'import/no-restricted-paths': [ 'error', { zones: [ { target: './src/core', from: ['./src/renderer', './src/platforms'], message: 'core must remain platform-agnostic' } ] } ] CODE_BLOCK: // From: eslint.config.cjs 'import/no-restricted-paths': [ 'error', { zones: [ { target: './src/core', from: ['./src/renderer', './src/platforms'], message: 'core must remain platform-agnostic' } ] } ] CODE_BLOCK: // From: src/core/vnode.ts export function createVNode( type: VNodeType, props: VNodeProps, children: VNodeChildren, key: VNodeKey = null ): VNode { const vnode: VNode = { type, props, children, key }; // Freeze everything Object.freeze(vnode); if (props) Object.freeze(props); if (Array.isArray(children)) Object.freeze(children); return vnode; } Enter fullscreen mode Exit fullscreen mode CODE_BLOCK: // From: src/core/vnode.ts export function createVNode( type: VNodeType, props: VNodeProps, children: VNodeChildren, key: VNodeKey = null ): VNode { const vnode: VNode = { type, props, children, key }; // Freeze everything Object.freeze(vnode); if (props) Object.freeze(props); if (Array.isArray(children)) Object.freeze(children); return vnode; } CODE_BLOCK: // From: src/core/vnode.ts export function createVNode( type: VNodeType, props: VNodeProps, children: VNodeChildren, key: VNodeKey = null ): VNode { const vnode: VNode = { type, props, children, key }; // Freeze everything Object.freeze(vnode); if (props) Object.freeze(props); if (Array.isArray(children)) Object.freeze(children); return vnode; } CODE_BLOCK: const vnode = h('div', null, 'Hello'); vnode.children = 'World'; // ❌ TypeError in strict mode Enter fullscreen mode Exit fullscreen mode CODE_BLOCK: const vnode = h('div', null, 'Hello'); vnode.children = 'World'; // ❌ TypeError in strict mode CODE_BLOCK: const vnode = h('div', null, 'Hello'); vnode.children = 'World'; // ❌ TypeError in strict mode CODE_BLOCK: if (oldVNode === newVNode) { // Guaranteed to be identical - skip diffing entirely return []; } Enter fullscreen mode Exit fullscreen mode CODE_BLOCK: if (oldVNode === newVNode) { // Guaranteed to be identical - skip diffing entirely return []; } CODE_BLOCK: if (oldVNode === newVNode) { // Guaranteed to be identical - skip diffing entirely return []; } CODE_BLOCK: // Before const before = h('div', null, [ h('p', { key: 'a' }, 'Hello'), h('p', { key: 'b' }, 'World') ]); // After const after = h('div', null, [ h('p', { key: 'b' }, 'World'), // moved up h('p', { key: 'a' }, 'Goodbye') // moved down, text changed ]); Enter fullscreen mode Exit fullscreen mode CODE_BLOCK: // Before const before = h('div', null, [ h('p', { key: 'a' }, 'Hello'), h('p', { key: 'b' }, 'World') ]); // After const after = h('div', null, [ h('p', { key: 'b' }, 'World'), // moved up h('p', { key: 'a' }, 'Goodbye') // moved down, text changed ]); CODE_BLOCK: // Before const before = h('div', null, [ h('p', { key: 'a' }, 'Hello'), h('p', { key: 'b' }, 'World') ]); // After const after = h('div', null, [ h('p', { key: 'b' }, 'World'), // moved up h('p', { key: 'a' }, 'Goodbye') // moved down, text changed ]); CODE_BLOCK: // From: src/core/vnode.ts let vnodeId = 0; export function createVNode(...): VNode { const vnode: VNode = { type, props, children, key }; // Attach non-enumerable __id Object.defineProperty(vnode, '__id', { value: vnodeId++, enumerable: false, // Won't show in console.log or JSON.stringify writable: false, configurable: false }); Object.freeze(vnode); return vnode; } Enter fullscreen mode Exit fullscreen mode CODE_BLOCK: // From: src/core/vnode.ts let vnodeId = 0; export function createVNode(...): VNode { const vnode: VNode = { type, props, children, key }; // Attach non-enumerable __id Object.defineProperty(vnode, '__id', { value: vnodeId++, enumerable: false, // Won't show in console.log or JSON.stringify writable: false, configurable: false }); Object.freeze(vnode); return vnode; } CODE_BLOCK: // From: src/core/vnode.ts let vnodeId = 0; export function createVNode(...): VNode { const vnode: VNode = { type, props, children, key }; // Attach non-enumerable __id Object.defineProperty(vnode, '__id', { value: vnodeId++, enumerable: false, // Won't show in console.log or JSON.stringify writable: false, configurable: false }); Object.freeze(vnode); return vnode; } CODE_BLOCK: // From: src/renderer/createRenderer.ts const nodeMap = new Map<number, Node>(); function createNode(vnode: VNode): Node { const node = host.createElement(vnode.type); nodeMap.set(vnode.__id, node); // Store the mapping return node; } Enter fullscreen mode Exit fullscreen mode CODE_BLOCK: // From: src/renderer/createRenderer.ts const nodeMap = new Map<number, Node>(); function createNode(vnode: VNode): Node { const node = host.createElement(vnode.type); nodeMap.set(vnode.__id, node); // Store the mapping return node; } CODE_BLOCK: // From: src/renderer/createRenderer.ts const nodeMap = new Map<number, Node>(); function createNode(vnode: VNode): Node { const node = host.createElement(vnode.type); nodeMap.set(vnode.__id, node); // Store the mapping return node; } CODE_BLOCK: case 'MOVE': { const parentNode = nodeMap.get(patch.parent.__id); const childNode = nodeMap.get(patch.vnode.__id); // Reuse existing DOM node - don't recreate host.remove(childNode); host.insert(parentNode, childNode, patch.to); break; } Enter fullscreen mode Exit fullscreen mode CODE_BLOCK: case 'MOVE': { const parentNode = nodeMap.get(patch.parent.__id); const childNode = nodeMap.get(patch.vnode.__id); // Reuse existing DOM node - don't recreate host.remove(childNode); host.insert(parentNode, childNode, patch.to); break; } CODE_BLOCK: case 'MOVE': { const parentNode = nodeMap.get(patch.parent.__id); const childNode = nodeMap.get(patch.vnode.__id); // Reuse existing DOM node - don't recreate host.remove(childNode); host.insert(parentNode, childNode, patch.to); break; } CODE_BLOCK: // From: src/core/patch-types.ts export type Patch = | ReplacePatch // Replace entire subtree | UpdateTextPatch // Update text content in place | InsertPatch // Add new child at index | RemovePatch // Remove child | SetPropPatch // Set/update property | RemovePropPatch // Remove property | MovePatch // Reorder child (keyed lists) | UpdatePatch; // Trigger lifecycle hooks Enter fullscreen mode Exit fullscreen mode CODE_BLOCK: // From: src/core/patch-types.ts export type Patch = | ReplacePatch // Replace entire subtree | UpdateTextPatch // Update text content in place | InsertPatch // Add new child at index | RemovePatch // Remove child | SetPropPatch // Set/update property | RemovePropPatch // Remove property | MovePatch // Reorder child (keyed lists) | UpdatePatch; // Trigger lifecycle hooks CODE_BLOCK: // From: src/core/patch-types.ts export type Patch = | ReplacePatch // Replace entire subtree | UpdateTextPatch // Update text content in place | InsertPatch // Add new child at index | RemovePatch // Remove child | SetPropPatch // Set/update property | RemovePropPatch // Remove property | MovePatch // Reorder child (keyed lists) | UpdatePatch; // Trigger lifecycle hooks CODE_BLOCK: [ { type: 'UPDATE_TEXT', vnode: previousVNode, value: 'World' }, { type: 'UPDATE', oldVNode: previousVNode, newVNode: currentVNode } ] Enter fullscreen mode Exit fullscreen mode CODE_BLOCK: [ { type: 'UPDATE_TEXT', vnode: previousVNode, value: 'World' }, { type: 'UPDATE', oldVNode: previousVNode, newVNode: currentVNode } ] CODE_BLOCK: [ { type: 'UPDATE_TEXT', vnode: previousVNode, value: 'World' }, { type: 'UPDATE', oldVNode: previousVNode, newVNode: currentVNode } ] CODE_BLOCK: const patches = diff(oldTree, newTree); expect(patches).toEqual([ { type: 'UPDATE_TEXT', value: 'World' } ]); // No DOM needed! Enter fullscreen mode Exit fullscreen mode CODE_BLOCK: const patches = diff(oldTree, newTree); expect(patches).toEqual([ { type: 'UPDATE_TEXT', value: 'World' } ]); // No DOM needed! CODE_BLOCK: const patches = diff(oldTree, newTree); expect(patches).toEqual([ { type: 'UPDATE_TEXT', value: 'World' } ]); // No DOM needed! CODE_BLOCK: // From: src/core/diff.ts (non-keyed path) for (let i = 0; i < max; i++) { const oldChild = oldChildren[i] ?? null; const newChild = newChildren[i] ?? null; if (oldChild === null && newChild !== null) { patches.push({ type: 'INSERT', vnode: newChild, index: i }); } else if (oldChild !== null && newChild === null) { patches.push({ type: 'REMOVE', vnode: oldChild }); } else if (oldChild && newChild) { patches.push(...diffNonNull(oldChild, newChild)); } } Enter fullscreen mode Exit fullscreen mode CODE_BLOCK: // From: src/core/diff.ts (non-keyed path) for (let i = 0; i < max; i++) { const oldChild = oldChildren[i] ?? null; const newChild = newChildren[i] ?? null; if (oldChild === null && newChild !== null) { patches.push({ type: 'INSERT', vnode: newChild, index: i }); } else if (oldChild !== null && newChild === null) { patches.push({ type: 'REMOVE', vnode: oldChild }); } else if (oldChild && newChild) { patches.push(...diffNonNull(oldChild, newChild)); } } CODE_BLOCK: // From: src/core/diff.ts (non-keyed path) for (let i = 0; i < max; i++) { const oldChild = oldChildren[i] ?? null; const newChild = newChildren[i] ?? null; if (oldChild === null && newChild !== null) { patches.push({ type: 'INSERT', vnode: newChild, index: i }); } else if (oldChild !== null && newChild === null) { patches.push({ type: 'REMOVE', vnode: oldChild }); } else if (oldChild && newChild) { patches.push(...diffNonNull(oldChild, newChild)); } } CODE_BLOCK: // Before: ['A', 'B', 'C'] // After: ['C', 'A', 'B'] // Without keys, index-based diff sees: // Position 0: 'A' β†’ 'C' (UPDATE_TEXT) // Position 1: 'B' β†’ 'A' (UPDATE_TEXT) // Position 2: 'C' β†’ 'B' (UPDATE_TEXT) // Result: All 3 nodes get their text updated! Enter fullscreen mode Exit fullscreen mode CODE_BLOCK: // Before: ['A', 'B', 'C'] // After: ['C', 'A', 'B'] // Without keys, index-based diff sees: // Position 0: 'A' β†’ 'C' (UPDATE_TEXT) // Position 1: 'B' β†’ 'A' (UPDATE_TEXT) // Position 2: 'C' β†’ 'B' (UPDATE_TEXT) // Result: All 3 nodes get their text updated! CODE_BLOCK: // Before: ['A', 'B', 'C'] // After: ['C', 'A', 'B'] // Without keys, index-based diff sees: // Position 0: 'A' β†’ 'C' (UPDATE_TEXT) // Position 1: 'B' β†’ 'A' (UPDATE_TEXT) // Position 2: 'C' β†’ 'B' (UPDATE_TEXT) // Result: All 3 nodes get their text updated! COMMAND_BLOCK: // From: src/core/diff.ts (keyed path) if (hasKeys) { // Build lookup map: key β†’ VNode const oldKeyMap = new Map<string | number, VNode>(); oldChildren.forEach(child => { if (child.key != null) { oldKeyMap.set(child.key, child); } }); const usedOld = new Set<VNode>(); newChildren.forEach((newChild, newIndex) => { const key = newChild.key; if (key != null && oldKeyMap.has(key)) { const oldChild = oldKeyMap.get(key)!; usedOld.add(oldChild); // Found matching key - reuse the node patches.push(...diffNonNull(oldChild, newChild)); // Check if it moved const oldIndex = oldIndexMap.get(oldChild)!; if (oldIndex !== newIndex) { patches.push({ type: 'MOVE', vnode: oldChild, from: oldIndex, to: newIndex }); } } else { // New node - insert it patches.push({ type: 'INSERT', vnode: newChild, index: newIndex }); } }); // Remove unused old nodes oldChildren.forEach(oldChild => { if (!usedOld.has(oldChild)) { patches.push({ type: 'REMOVE', vnode: oldChild }); } }); } Enter fullscreen mode Exit fullscreen mode COMMAND_BLOCK: // From: src/core/diff.ts (keyed path) if (hasKeys) { // Build lookup map: key β†’ VNode const oldKeyMap = new Map<string | number, VNode>(); oldChildren.forEach(child => { if (child.key != null) { oldKeyMap.set(child.key, child); } }); const usedOld = new Set<VNode>(); newChildren.forEach((newChild, newIndex) => { const key = newChild.key; if (key != null && oldKeyMap.has(key)) { const oldChild = oldKeyMap.get(key)!; usedOld.add(oldChild); // Found matching key - reuse the node patches.push(...diffNonNull(oldChild, newChild)); // Check if it moved const oldIndex = oldIndexMap.get(oldChild)!; if (oldIndex !== newIndex) { patches.push({ type: 'MOVE', vnode: oldChild, from: oldIndex, to: newIndex }); } } else { // New node - insert it patches.push({ type: 'INSERT', vnode: newChild, index: newIndex }); } }); // Remove unused old nodes oldChildren.forEach(oldChild => { if (!usedOld.has(oldChild)) { patches.push({ type: 'REMOVE', vnode: oldChild }); } }); } COMMAND_BLOCK: // From: src/core/diff.ts (keyed path) if (hasKeys) { // Build lookup map: key β†’ VNode const oldKeyMap = new Map<string | number, VNode>(); oldChildren.forEach(child => { if (child.key != null) { oldKeyMap.set(child.key, child); } }); const usedOld = new Set<VNode>(); newChildren.forEach((newChild, newIndex) => { const key = newChild.key; if (key != null && oldKeyMap.has(key)) { const oldChild = oldKeyMap.get(key)!; usedOld.add(oldChild); // Found matching key - reuse the node patches.push(...diffNonNull(oldChild, newChild)); // Check if it moved const oldIndex = oldIndexMap.get(oldChild)!; if (oldIndex !== newIndex) { patches.push({ type: 'MOVE', vnode: oldChild, from: oldIndex, to: newIndex }); } } else { // New node - insert it patches.push({ type: 'INSERT', vnode: newChild, index: newIndex }); } }); // Remove unused old nodes oldChildren.forEach(oldChild => { if (!usedOld.has(oldChild)) { patches.push({ type: 'REMOVE', vnode: oldChild }); } }); } CODE_BLOCK: // Before: [A(key='a'), B(key='b'), C(key='c')] // After: [C(key='c'), A(key='a'), B(key='b')] // Keyed diff produces: // - MOVE C from index 2 β†’ 0 // - MOVE A from index 0 β†’ 1 // - MOVE B from index 1 β†’ 2 // Result: All nodes reused, just repositioned. Zero text updates! Enter fullscreen mode Exit fullscreen mode CODE_BLOCK: // Before: [A(key='a'), B(key='b'), C(key='c')] // After: [C(key='c'), A(key='a'), B(key='b')] // Keyed diff produces: // - MOVE C from index 2 β†’ 0 // - MOVE A from index 0 β†’ 1 // - MOVE B from index 1 β†’ 2 // Result: All nodes reused, just repositioned. Zero text updates! CODE_BLOCK: // Before: [A(key='a'), B(key='b'), C(key='c')] // After: [C(key='c'), A(key='a'), B(key='b')] // Keyed diff produces: // - MOVE C from index 2 β†’ 0 // - MOVE A from index 0 β†’ 1 // - MOVE B from index 1 β†’ 2 // Result: All nodes reused, just repositioned. Zero text updates! CODE_BLOCK: // From: src/renderer/createRenderer.ts case 'MOVE': { const parentNode = nodeMap.get(patch.parent.__id); const childNode = nodeMap.get(patch.vnode.__id); // ❌ WRONG - trying to be clever // host.insert(parentNode, childNode, patch.to); // βœ… CORRECT - explicit remove first host.remove(childNode); host.insert(parentNode, childNode, patch.to); break; } Enter fullscreen mode Exit fullscreen mode CODE_BLOCK: // From: src/renderer/createRenderer.ts case 'MOVE': { const parentNode = nodeMap.get(patch.parent.__id); const childNode = nodeMap.get(patch.vnode.__id); // ❌ WRONG - trying to be clever // host.insert(parentNode, childNode, patch.to); // βœ… CORRECT - explicit remove first host.remove(childNode); host.insert(parentNode, childNode, patch.to); break; } CODE_BLOCK: // From: src/renderer/createRenderer.ts case 'MOVE': { const parentNode = nodeMap.get(patch.parent.__id); const childNode = nodeMap.get(patch.vnode.__id); // ❌ WRONG - trying to be clever // host.insert(parentNode, childNode, patch.to); // βœ… CORRECT - explicit remove first host.remove(childNode); host.insert(parentNode, childNode, patch.to); break; } CODE_BLOCK: // Trying to swap [A, B] β†’ [B, A] // Naive approach: // 1. Insert B at index 0 β†’ [B, A, B] (B duplicates!) // 2. Insert A at index 1 β†’ [B, A, B, A] (Both duplicate!) Enter fullscreen mode Exit fullscreen mode CODE_BLOCK: // Trying to swap [A, B] β†’ [B, A] // Naive approach: // 1. Insert B at index 0 β†’ [B, A, B] (B duplicates!) // 2. Insert A at index 1 β†’ [B, A, B, A] (Both duplicate!) CODE_BLOCK: // Trying to swap [A, B] β†’ [B, A] // Naive approach: // 1. Insert B at index 0 β†’ [B, A, B] (B duplicates!) // 2. Insert A at index 1 β†’ [B, A, B, A] (Both duplicate!) COMMAND_BLOCK: // From: src/core/types.ts export interface VNodeHooks<Node = unknown> { create?: (vnode: VNode, node: Node) => void; update?: (oldVNode: VNode, newVNode: VNode, node: Node) => void; remove?: (vnode: VNode, node: Node, done: () => void) => void; } Enter fullscreen mode Exit fullscreen mode COMMAND_BLOCK: // From: src/core/types.ts export interface VNodeHooks<Node = unknown> { create?: (vnode: VNode, node: Node) => void; update?: (oldVNode: VNode, newVNode: VNode, node: Node) => void; remove?: (vnode: VNode, node: Node, done: () => void) => void; } COMMAND_BLOCK: // From: src/core/types.ts export interface VNodeHooks<Node = unknown> { create?: (vnode: VNode, node: Node) => void; update?: (oldVNode: VNode, newVNode: VNode, node: Node) => void; remove?: (vnode: VNode, node: Node, done: () => void) => void; } COMMAND_BLOCK: // From: src/renderer/createRenderer.ts case 'REMOVE': { const node = nodeMap.get(patch.vnode.__id); const removeHook = patch.vnode.props?.hooks?.remove; const finalizeRemoval = () => { host.remove(node); metrics.nodes.removed++; nodeMap.delete(patch.vnode.__id); }; if (removeHook) { // Let the hook control timing removeHook(patch.vnode, node, finalizeRemoval); } else { // No hook - remove immediately finalizeRemoval(); } break; } Enter fullscreen mode Exit fullscreen mode COMMAND_BLOCK: // From: src/renderer/createRenderer.ts case 'REMOVE': { const node = nodeMap.get(patch.vnode.__id); const removeHook = patch.vnode.props?.hooks?.remove; const finalizeRemoval = () => { host.remove(node); metrics.nodes.removed++; nodeMap.delete(patch.vnode.__id); }; if (removeHook) { // Let the hook control timing removeHook(patch.vnode, node, finalizeRemoval); } else { // No hook - remove immediately finalizeRemoval(); } break; } COMMAND_BLOCK: // From: src/renderer/createRenderer.ts case 'REMOVE': { const node = nodeMap.get(patch.vnode.__id); const removeHook = patch.vnode.props?.hooks?.remove; const finalizeRemoval = () => { host.remove(node); metrics.nodes.removed++; nodeMap.delete(patch.vnode.__id); }; if (removeHook) { // Let the hook control timing removeHook(patch.vnode, node, finalizeRemoval); } else { // No hook - remove immediately finalizeRemoval(); } break; } CODE_BLOCK: h('div', { hooks: { remove(vnode, node, done) { // Fade out over 300ms node.style.transition = 'opacity 300ms'; node.style.opacity = '0'; setTimeout(done, 300); // Call done() when animation finishes } } }, 'Goodbye!') Enter fullscreen mode Exit fullscreen mode CODE_BLOCK: h('div', { hooks: { remove(vnode, node, done) { // Fade out over 300ms node.style.transition = 'opacity 300ms'; node.style.opacity = '0'; setTimeout(done, 300); // Call done() when animation finishes } } }, 'Goodbye!') CODE_BLOCK: h('div', { hooks: { remove(vnode, node, done) { // Fade out over 300ms node.style.transition = 'opacity 300ms'; node.style.opacity = '0'; setTimeout(done, 300); // Call done() when animation finishes } } }, 'Goodbye!') CODE_BLOCK: const vnode1 = h('div', null, 'Hello'); // __id: 0 const vnode2 = h('div', null, 'World'); // __id: 1 (different ID!) Enter fullscreen mode Exit fullscreen mode CODE_BLOCK: const vnode1 = h('div', null, 'Hello'); // __id: 0 const vnode2 = h('div', null, 'World'); // __id: 1 (different ID!) CODE_BLOCK: const vnode1 = h('div', null, 'Hello'); // __id: 0 const vnode2 = h('div', null, 'World'); // __id: 1 (different ID!) CODE_BLOCK: // From: src/core/diff.ts function diffNonNull(prev: VNode, next: VNode): Patch[] { const patches: Patch[] = []; // ... all the actual diffing logic ... // βœ… CRITICAL: Always emit UPDATE to sync IDs patches.push({ type: 'UPDATE', oldVNode: prev, newVNode: next }); return patches; } CODE_BLOCK: // From: src/core/diff.ts function diffNonNull(prev: VNode, next: VNode): Patch[] { const patches: Patch[] = []; // ... all the actual diffing logic ... // βœ… CRITICAL: Always emit UPDATE to sync IDs patches.push({ type: 'UPDATE', oldVNode: prev, newVNode: next }); return patches; } CODE_BLOCK: // From: src/renderer/createRenderer.ts case 'UPDATE': { const oldV = patch.oldVNode as VNodeWithId; const newV = patch.newVNode as VNodeWithId; const node = nodeMap.get(oldV.__id); if (node) { // Update the mapping nodeMap.delete(oldV.__id); nodeMap.set(newV.__id, node); // Run lifecycle hook if present newV.props?.hooks?.update?.(oldV, newV, node); } break; } CODE_BLOCK: // From: src/renderer/createRenderer.ts case 'UPDATE': { const oldV = patch.oldVNode as VNodeWithId; const newV = patch.newVNode as VNodeWithId; const node = nodeMap.get(oldV.__id); if (node) { // Update the mapping nodeMap.delete(oldV.__id); nodeMap.set(newV.__id, node); // Run lifecycle hook if present newV.props?.hooks?.update?.(oldV, newV, node); } break; } CODE_BLOCK: // From: demo/dashboard/dashboard.ts function Dashboard(metrics: RendererMetrics, counter: number): VNode { return h('div', { class: 'dashboard-container' }, [ // Performance metrics h('div', { class: 'metrics-grid' }, [ MetricCard('Updates', String(metrics.updates + 1), 'total'), MetricCard('Avg Time', metrics.avgUpdateDurationMs.toFixed(2), 'ms'), MetricCard('Active Nodes', String(metrics.nodes.active), 'nodes'), MetricCard('Total Patches', String(metrics.patches.total), 'ops') ]), // Patch timeline PatchTimeline(metrics.patchHistory), // Patch heatmap PatchHeatmap(metrics), // Update duration chart LiveChart(metrics.history.durations), // Interactive demo InteractiveDemo(counter, onIncrement, onDecrement) ]); } function renderDashboard(): void { const vnode = Dashboard(dashboardRoot.metrics, demoCounter); dashboardRoot.update(vnode); } CODE_BLOCK: // From: demo/dashboard/dashboard.ts function Dashboard(metrics: RendererMetrics, counter: number): VNode { return h('div', { class: 'dashboard-container' }, [ // Performance metrics h('div', { class: 'metrics-grid' }, [ MetricCard('Updates', String(metrics.updates + 1), 'total'), MetricCard('Avg Time', metrics.avgUpdateDurationMs.toFixed(2), 'ms'), MetricCard('Active Nodes', String(metrics.nodes.active), 'nodes'), MetricCard('Total Patches', String(metrics.patches.total), 'ops') ]), // Patch timeline PatchTimeline(metrics.patchHistory), // Patch heatmap PatchHeatmap(metrics), // Update duration chart LiveChart(metrics.history.durations), // Interactive demo InteractiveDemo(counter, onIncrement, onDecrement) ]); } function renderDashboard(): void { const vnode = Dashboard(dashboardRoot.metrics, demoCounter); dashboardRoot.update(vnode); } CODE_BLOCK: // ❌ Not supported return [ h('li', null, 'Item 1'), h('li', null, 'Item 2') ]; // βœ… Must wrap return h('ul', null, [ h('li', null, 'Item 1'), h('li', null, 'Item 2') ]); CODE_BLOCK: // ❌ Not supported return [ h('li', null, 'Item 1'), h('li', null, 'Item 2') ]; // βœ… Must wrap return h('ul', null, [ h('li', null, 'Item 1'), h('li', null, 'Item 2') ]); COMMAND_BLOCK: function Counter({ initialValue }) { const [count, setCount] = useState(initialValue); return h('div', null, [ h('h1', null, String(count)), h('button', { onclick: () => setCount(count + 1) }, '+1') ]); } COMMAND_BLOCK: function Counter({ initialValue }) { const [count, setCount] = useState(initialValue); return h('div', null, [ h('h1', null, String(count)), h('button', { onclick: () => setCount(count + 1) }, '+1') ]); } COMMAND_BLOCK: src/ β”œβ”€β”€ core/ # Platform‑agnostic VDOM core β”‚ COMMAND_BLOCK: src/ β”œβ”€β”€ core/ # Platform‑agnostic VDOM core β”‚ - The entire DOM tree gets destroyed - Every element gets recreated from scratch - All event listeners re-register - You lose input focus, scroll position, everything - VNodes can't change after creation - No "who modified this?" mysteries - Data flow is predictable - Collect patches from multiple updates - Apply them all at once - Minimize layout thrashing - Same patches work for DOM, Canvas, Terminal - Just swap the renderer - Without keys: O(n) DOM updates (text changes) - With keys: O(n) MOVE operations, zero DOM recreation - Updates (23): Total number of root.update() calls - Avg Time (0.65ms): Average duration of each update cycle (diff + patch application) - Active Nodes (1017): Current number of DOM nodes being managed - Total Patches (3005): Cumulative patch operations applied since initialization - Timestamp: When the patch was applied (millisecond precision) - Patch Type: UPDATE, UPDATE_TEXT, INSERT, etc. - Description: What changed (e.g., text content, VNode ID) - UPDATE (2034): Most common - fired on every node that's reused - INSERT (320): New nodes added - REMOVE (282): Nodes removed - UPDATE_TEXT (223): Text content changes - SET_PROP (145): Property updates - REPLACE (1): Full subtree replacement (rare) - MOVE (0): No list reorderings yet - REMOVE_PROP (0): No properties removed yet - Large batch updates occur - Many nodes are inserted/removed at once - Complex prop updates happen - The counter VNode updates: h('div', null, String(21)) β†’ h('div', null, String(22)) - The diff algorithm generates patches - The renderer applies them - All of this gets recorded in the metrics - The dashboard updates itself (also using Weave) to show the new patches - Immutability Isn't Academic Freezing objects felt wasteful when I first did it. "Why prevent mutation that won't happen?" Turns out, accidental mutations do happen during development. And when they do, the bugs are incredibly subtle. Frozen VNodes eliminated an entire class of issues I didn't even know existed. - The DOM Is Always the Bottleneck I spent time optimizing the diff algorithm β€” reducing allocations, caching results, etc. Then I profiled it. VDOM overhead: 0.01-0.05ms Actual DOM manipulation: 0.5-2ms The abstraction isn't the slow part. It never was. - Separation of Concerns Is Hard But Worth It Keeping the core platform-agnostic required constant discipline: - Keys Aren't About Performance Micro-Optimizations Before building this, I thought keys were about making React "go faster." That's not it. Keys are about preserving identity so the reconciler knows which nodes to reuse vs recreate. Without them, reordering a list destroys and recreates everything. With them, nodes just move. It's not a speedup. It's a completely different algorithm. - Add Fragment Support from the Start - Build a Component Abstraction Earlier - Profile Much Earlier - Short-term (weeks): - Fragment support - Allow returning arrays without wrappers - Component abstraction - Lightweight state management - Performance benchmarks - Compare against React/Preact - Medium-term (months): - Async rendering - Interruptible updates, priority-based scheduling - Additional platforms - Canvas renderer, Terminal UI - Developer tools - Browser extension, component inspector - Long-term (ambitious): - JSX support - Better DX than raw h() calls - Server-side rendering - Render to HTML string + client hydration - Small ecosystem - Router, forms, state management - Platform‑agnostic diffing core with zero DOM dependencies - Keyed reconciliation for efficient list updates - Fallback non‑keyed diffing for simple lists - Immutable VNodes using Object.freeze() - Type‑safe patch operations with full TypeScript inference - Lifecycle hooks: create, update, remove - DOM identity preservation (nodes reused when possible) - WeakMap‑based event handling - Built‑in performance metrics - Zero runtime dependencies - REPLACE – Replace entire subtree - UPDATE_TEXT – Update text content in place - INSERT – Add new child at index - REMOVE – Remove child (supports async cleanup) - MOVE – Reorder children (keyed lists) - SET_PROP / REMOVE_PROP – Minimal property updates - UPDATE – Trigger lifecycle hooks