Building PolyScan: Free CC0 PBR Textures & 3D Models for Real Projects

Building PolyScan: Free CC0 PBR Textures & 3D Models for Real Projects

Source: Dev.to

I’m a 3D artist and game developer, and over the years I’ve spent a lot of time working with PBR textures and 3D assets for games, environments, and real-time projects. During that time, I realized how important three things are for artists:
clarity, consistency, and trust. That idea is what led me to build PolyScan. PolyScan is a small but growing library of free CC0 PBR textures and 3D models created using real-world photogrammetry workflows. Every asset is processed with the goal of being immediately usable in production, no special setup, no hidden restrictions. What I focus on with PolyScan: Clean, consistent PBR maps (Albedo, Normal, Roughness, height 32bit etc.) Real-world scale and believable surface detail Assets that work well in Unreal Engine, Unity, and Blender A simple CC0 license, no signup, no attribution required Most of the assets start as real-world scans and are carefully cleaned and optimized for real-time use. I try to keep everything practical, not experimental,the kind of assets you can drop into a scene and start working right away. This project is still evolving, and I’m improving the workflow with every new scan. PolyScan is built by an artist, for artists, with a focus on quality over quantity. If you’re a 3D artist or developer, I’d love to know:
What do you value most in PBR textures or asset libraries? Templates let you quickly answer FAQs or store snippets for re-use. Are you sure you want to hide this comment? It will become hidden in your post, but will still be visible via the comment's permalink. Hide child comments as well For further actions, you may consider blocking this person and/or reporting abuse