Ctf Shooter Last Flag Now Has A Steam Demo, And It's Worth Trying...

Ctf Shooter Last Flag Now Has A Steam Demo, And It's Worth Trying...

I should mention for context that the game's being directed by the band's lead singer and manager.

If you told me a year ago that the manager and lead singer of Imagine Dragons—brothers Mac and Dan Reynolds—were making a videogame, I probably would've pictured some kind of promotional tie-in for the band. I wouldn't have guessed that, in fact, the thing I have most in common with them is an enduring love for CTF shooters.

With their new studio Night Street, Mac and Dan have been making Last Flag, a 5v5 capture the flag hero shooter influenced by some of their favorite games, including Team Fortress 2 and League of Legends. The brothers just appeared in this year's PC Gaming Show: Most Wanted to introduce the game to the world, and there's a demo on Steam you can try now.

I recommend giving it a go. I've hopped into brief Last Flag playtests a couple times this year, and have found a lot to like about it:

Each team gets to hide its flag at the start of the round, which creates a fun opportunity for mind games. (Do you put it somewhere super obvious to trick experienced players who are expecting it to be hidden?)

Another nice twist comes from three radar towers that form a line across the center of the map: Capturing them slowly reveals where the enemy flag isn't, but only in that tower's sector, and they also act as fast travel points and healing stations.

The '70s game show presentation and character archetypes aren't blazingly original, but the announcer VO is funny and the big TF2-inspired maps with all their hand-designed hiding places are a refreshing break from so many dreary modern warzones.

It's a new capture the flag game. How often do we get those? (Miss ya, Tribes: Ascend.)

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As it turns out, the Reynolds brothers grew up playing games like Quake, StarCraft 2, World of Warcraft, and Team Fortress, and also ran around in the woods playing capture the flag for real. Dan says that he was playing videogames before he was ever playing music, and when we visited to shoot the PC Gaming Show interview (embedded above), mentioned that he'd started learning Unity from online tutorials and making prototype games several years ago.

Source: PC Gamer