Gaming: Dayz Creator Calls To 'normalize Delaying Games,' That Consumers...
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Dean Hall, creator of DayZ and CEO of RocketWerkz, has a message for the world: let's all be more chill about game delays. Especially devs who, Hall reckons, can often work themselves into far too much of a tizz about avoiding delays, sometimes to the detriment of the final game.
Hall's remarks came as part of a recent AMA in which he and several other RocketWerkz devs fielded questions from fans and curious onlookers. "Games cost a lot of money to make. Timing makes a tremendous difference to the cost of a game, so there can be huge impacts with delays releasing a game," he wrote. "Players want quality and certainty, but it is my belief that developers latch onto this and get 'target fixation' about launches."
He reckons that, sure, some of that fixation is about concrete finances, but a lot of it isn't. "Some of this is because of revenue pressures, but much of it is wrapped up in perception." Dev fears about disappointing players or exiting the hype cycle with a delay, says Hall, come with their own consequences.
Source: PC Gamer