Gaming: Deadlock's Littlest Guy Makes Size Matter In A Way It Almost Never...
Top-down MOBAs with locked camera perspectives can't make headshots and hitboxes matter the way they do in Deadlock.
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Deadlock's newest support character, a sleepy owl-goblin creature called Rem, is just the littlest guy. He barely comes up to waist height when standing next to the towering tank Abrams, and if he crouches, he's about the size of one of the breakable gold jars that decorate the map. He's adorable! He's also sneaky and slippery in ways that are completely novel for the genre, and despite his short stature, stands tall as the game’s most fascinating hero (the guy who can make portals has been demoted to a close second for me).
Sliding around on his pillow at full speed, he's a bastard to hit. Rem's head is pretty big, so most of his model is a crit spot, but he has plenty of movement tools to work with. Beyond the universal suite of slides, jumps, and air dashes, he can use his Tag Along ability to jump to an ally and stick to them. He can recast this while it's active, letting him bounce from ally to ally like a pinball. Combine that with his throwable pillow, which displaces enemies when it hits them, and getting a bead on this guy becomes a one-of-a-kind pain.
Source: PC Gamer