Gaming: Director Of The First Assassin's Creed With Naval Battles Found It...

Gaming: Director Of The First Assassin's Creed With Naval Battles Found It...

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Of all Ubisoft's follies, Skull and Bones feels like one of the most significant—a game that took the best parts of Assassin's Creed 3 and Assassin's Creed 4: Black Flag, and just stuck them in a dodgy live service treadmill.

It took a decade to make, seemed to be perpetually delayed, and just kept changing. It started out as a Black Flag expansion, then a Black Flag MMO spin-off, then something entirely unrelated to Assassin's Creed. It was a huge mess, had no vision, and Ubisoft still charged $70 for it.

Ubisoft CEO Yves Guillemot defended the steep price by calling it a "quadruple-A game". Nobody believed him.

Source: PC Gamer