Gaming: Dune: Awakening Finally Gets Long-awaited Character Transfers
Survival MMO Dune: Awakening has just been patched to version 1.2.40.0, introducing a feature every sleeper has been waiting for: character transfers. You're no longer tied down to the server you created your character on. You can pack up your things and find a new home—just make sure you pack all your things.
"You can now transfer your character, inventory, backed-up bases and vehicles, and bank contents (including your Solari) to a new Sietch and World," Funcom announced today. Transfers require a token, which every player has been given, and that token will replenish a week after using it. In other words, you'll get one server transfer per week.
Players have been clambering for server transfers for a while now: for some it's because the world they started playing on no longer has enough players and feels like a ghost town, or because one particular faction is dominating the Landsraad, or because their friends have moved onto other games and they're looking for some new blood. It's taken quite a while for this feature to arrive—Dune: Awakening launched way back in June 2025—but it's great that it's finally here.
If you're ready to hop to a new Dune, you can transfer your character using the server browser or the in-game system menu, though you'll need to be in the Hagga Basin region to begin the process. According to the Dune: Awakening support page, be aware that "transfers aren't immediate" and can take a few minutes.
There's one important caveat: you can't transfer a character from a private server to an official server, only to another private server—presumably to prevent people who have been playing with more relaxed server settings from having an advantage over public server players. You can go from an official server to a private server, however. If someone on the server you're moving to has the same character name as you do, you'll have to change your name before you can transfer there.
Funcom also has a handy to-do list for your transfer so you don't leave anything behind:
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fas
Source: PC Gamer