Elden Ring Nightreign Is A Deeply Flawed Multiplayer Game I've...
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It's funny, but I didn't even enjoy Elden Ring Nightreign at first. Like most FromSoftware fans, I was resistant to the concept of an Elden Ring spinoff you're supposed to play almost entirely in multiplayer. I also recognised its obvious limitations. Despite being a roguelike all about team interplay, as you use your limited time to accrue as much power and pertinent passives as possible while journeying to battle the Nightlord, one thing stuck out to me: It doesn't have comms.
Unless you're playing with friends through Discord, you have to limit your interactions to tagging. Predictably, this leads to endless frustrations and horror stories about incompetent teammates, plenty of which you can find if you peruse the game's subreddit. It's an important flaw to recognise, because if I didn't have two other FromSoftware-fanatic friends with which to play Nightreign, I would've quit.
As you can see from all the clips I've shared below, Nightreign with comms, where you can strategise as your run progresses and share gear more easily, is night and day in comparison to no-comms Nightreign. My recommendation here is primarily based on that caveat. If you have others you can share this game with (especially if they played Elden Ring or Dark Souls), you'll have a really good time, excepting the usual blood, sweat, and tears you'll pour into its hardest bosses.
So how does Nightreign work? You play as a group of Nightfarers (characters with specific skills and stats) who drop into a map with random landmarks, where you're expected to gather runes to level up and gear to make you more powerful. At the end of each night, a death circle will begin to close, culminating in a night end boss. After two nights, you'll face a Nightlord—a challenging large-scale boss battle. While you can wipe during a run and be just fine, if you all die to a night boss or the Nightlord? It's game over.
Elden Ring Nightreign is exactly what you'd imagine from a FromSoftware multiplayer game, and that's both good and bad. A great deal isn't explained—to this day, I'm still learning new info about which passives can stack and how they work.
While not quite as hilariously unbalanced as Elden Ring was, Nightreign is still unbalanced as multiplayer ga
Source: PC Gamer