Fact Arc Raiders Players Are Griping About Its Thin Endgame—despite...
Last week I was: teaming up with players in Arc Raiders, and blasting the mean ones.
This week I've been: clearing out my stash and filling it up just as quickly by engaging in more PvP, and now I'm thinking I'm the bad guy.
We're just weeks away from the very first Expedition Project wrapping up, a little over one month into Arc Raiders' life span, and we've already got people complaining that there's nothing to do. I've heard people proudly proclaim they have max benches, completed all quests, and map events, and that because of that, there "really is no point other than going in to shoot people." How about: "There isn't a hook to get you to play the game anymore," or that "there needs to be some real endgame juice" to avoid serious issues very soon.
We can't ignore the fact that we've already had a new map, two new killer robots, and three quests, and there's even more lined up in the roadmap. Arc Raiders is, at the end of the day, a live service game.
Nevertheless, they have a point. In part thanks to its more easily accessible gameplay with a low barrier to entry and limited grind, Arc Raiders doesn't really have anything to strive for and work towards. You search containers (or bodies) in hopes of finding the best guns (or just use a basic Stitcher and Ferro), kill elite machines like Matriarchs, inevitably die, and do it all over again.
I lament my days of booting up Call of Duty, Battlefield, Halo, Team Fortress 2 and so on just to shoot things and have fun.
My question is this: Does Arc Raiders need an endgame? I'll admit, I'm a bit confused about the whole obsession with an endgame in an extraction shooter like Arc Raiders; it's not an RPG or MMO.
Like multiplayer shooters of days gone by, I've found Arc Raiders is best enjoyed as a semi-casual game that you can pick up and play for guaranteed fun. Simple looting, remarkably inventive PvEvP combat, and sprinkling in the inevitable absurdities of proximity chat, Arc Raiders makes for an endlessly entertaining extraction romp. You can keep playing it once you've ticked off all the upgrades and quests because it's fun.
It's also worth noting that most players haven't even finished what's already in the game, so those asking for an expanded endgame are massively in the minority. For example, only 4.6% of Steam players have earned the Legend of Speranza achievement to reach level 75. Just 1.5% of players have A Tale for the Ages to kill a Queen (though this only counts if you score the killing
Source: PC Gamer