Gaming: Foxhole, The War Mmo With Months-long Battles Fought By Thousands...

Gaming: Foxhole, The War Mmo With Months-long Battles Fought By Thousands...

The war MMO's next update finally takes the battle to the skies.

I have around 25 hours in Foxhole, which in war terms means I'm still green as grass. My Foxhole habit began a few years ago, right before it hit 1.0. I jumped headfirst into a war that'd already been raging for weeks. That first night I didn't touch a gun or even get close to a battlefield for hours. Instead, I worked miles behind the front line learning how to pilot scrappers that turn metal trash into materials that other players could use to manufacture tanks, trucks, and munitions. It wasn't glamorous work, but someone has to do it.

To describe playing Foxhole is to illustrate why it's the most impressive war simulation ever conceived: Thousands of players duking it out MMO-style in single war, fought over several real months on one gigantic shared map. Every tank, every boat, every train, every power pole, every uniform, every bullet is manufactured and transported to the front lines by an elaborate logistics network operated by real players.

Toronto-based Siege Camp has been operating Foxhole for eight years to quiet acclaim, steadily releasing free updates that greatly expand its war simulation: train networks, resource infrastructures, naval warfare. The Foxhole battlefields of today span land, sea, and soon… air.

The first stop of my developer-led tour of Foxhole's air combat update (coming February 9) was not a runway, but the factory where players will assemble scout planes, fighters, and behemoth bombers that can singlehandedly change the landscape of a battle.

Much like boats, tanks, and trains, planes have to be manufactured in pieces before they're assembled, and those pieces have to be individually transported by trailer or train. Siege Camp demonstrated the piece-by-piece construction of a bomber with pre-prepared assets, but in a real war it could take hours of coordination to assemble a fleet of trucks or conscript the logistics train to get parts where they need to be.

Then our small squad of devs, press, and YouTubers climbed aboard a pair of bombers. As soon as our developer pilot started the engine, none of us could hear a word they were saying over Discord anymore. "Oh yeah, you might want to turn down your game volume for this part," I could just barely make out over the sky beat's roars.

I had the distinct honor of operating the bombs themselves—pressing F opened the bomb doors, holding left-click initiated the carpet bomb. As someone who hasn't played Foxhol

Source: PC Gamer