Gaming: A minor Fallout: New Vegas quest got its own ending slide because the team was transfixed by the choice where you make the NCR's worst soldiers take Psycho - Full Analysis

Gaming: A minor Fallout: New Vegas quest got its own ending slide because the team was transfixed by the choice where you make the NCR's worst soldiers take Psycho - Full Analysis

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. Unlock instant access to exclusive member features. Get full access to premium articles, exclusive features and a growing list of member rewards. In a new video on his YouTube channel, Obsidian studio design director and Fallout: New Vegas lead Josh Sawyer described the company's largely vibes-based approach to which quests make it to its RPGs' signature "where are they now" ending slide shows. Along the way, he dove into the decisionmaking around a fairly minor New Vegas quest that got the treatment. "When deciding what does or doesn't get an ending slide," asked a viewer named Lorena, "Is that up to the individual writer/designer working on the related questline, or is it more the creative director assigning what's important enough to get an ending slide?" According to Sawyer, "it's mostly arbitrary," with a given game's director making the call. In his experience, designers would hardly ever "lobby for their quest to be in ending slides." "Usually, there's stuff we kind of take for granted and assume are going to go in," he explained. "For example: Major choices at the end of the game, faction alliances … companions usually have their own sets of endings. "It's largely just based off of stuff that we think is gonna be interesting and entertaining to the player. It's not necessarily about how big or important the quest is." On the subject of entertainment over importance, Sawyer turned to Flags of Our Foul-Ups, a New Vegas quest by former Obsidian designer Travis Stout (now at Massive Entertainment). "There's a bunch of NCR soldiers who suck," was Sawyer's topline summary. "They're just huge screw-ups, and they're in trouble because they're doing so bad."

Source: PC Gamer