Gaming: Loot is too good in co-op RPG Fellowship, so its devs are trying to convince players why making it worse is better (2026)

Gaming: Loot is too good in co-op RPG Fellowship, so its devs are trying to convince players why making it worse is better (2026)

Fellowship's limited build variety is about to change for the better. I don't envy the developers of early access co-op RPG Fellowship for having to convince its loyal players that the thing they liked was too good and needs to be made worse for the health of the game. Although many players have enjoyed running its MMO-like dungeons without all the busywork of an actual MMO, the developers believe its loot system is holding back its true potential as an action RPG. "We want to make sure that opening the chests at the end of every dungeon feels exciting all the time," game director Axel Lindberg explained in a recent video. "We want to also make sure that a lot of items have potential and are useful in the game." Basically, items are too simplistic to foster creativity in the ways players approach Fellowship's World of Warcraft-like combat. You play the game, get your upgrades, and stop paying attention to loot once you've filled every slot with the best stuff you can find. Part of the problem is that there's nothing else to do in Fellowship but run dungeons, so the time it takes to perfect a character is much shorter than something like WoW. Developer Chief Rebel wants items to expand the definition of what a character build can be and to give players more to chew on when it comes to picking their upgrades and setting up their characters. Fellowship's "Loot 2.0" update will give items a couple bonus random stats whenever they drop. Basic stats, like health and armor, will always be there, but there will be a pool of secondary stats that won't be guaranteed. In addition to those, items will also randomly have ranks to traits in each character's skill tree, incentivizing you to chase after items with the same traits to increase their power. I also understand the people who see this as a ploy to extend the amount of time it takes to reach the same goals as before. When a piece of gear that would normally have guaranteed useful stats on it suddenly has a few that

Source: PC Gamer