Gaming: Slay the Spire 2 dev rejects the concept of deadlines: 'I don't want Sloppy Spire 2'

Gaming: Slay the Spire 2 dev rejects the concept of deadlines: 'I don't want Sloppy Spire 2'

There's a lot to come for the early access deckbuilder, but "exacting deadlines produce sloppy uninspired work," says Mega Crit. Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. Unlock instant access to exclusive member features. Get full access to premium articles, exclusive features and a growing list of member rewards. Slay the Spire 2 has quietly been one of the most-played games on Steam since it launched in March. Even in early access, it's a bigger game than the original (both in terms of popularity and content), but it's far from done. Among the incoming additions teased in developer Mega Crit's latest update are: That's on top of the expected bug fixes, refined audio and artwork, balance tweaks, additional languages, and more. The only things missing from the roadmap are dates, which the studio says are just not its style. "You might see this and think, but where are the dates! Why can't you promise dates??" writes Mega Crit co-founder Casey Yano. "My response is: It's not what works for us. "Mega Crit is a small team where each member understands their responsibilities, knows everyone else, and I try my best to ensure that we work at a healthy pace. We evaluate our tasks each week and work on what feels most impactful. It's not the most organized method, but this allows spontaneous experimentation like the dialogues you have with the Ancients or the existence of a Room Full of Cheese. We won't massively expand the size of the studio to finish the game faster. Exacting deadlines produce sloppy uninspired work and I don't want Sloppy Spire 2, I want Slay the Spire 2."

Source: PC Gamer