Gaming: Update: RuneScape initiates emergency patch rollback for the most ironic reason possible: Giving players so many runes it would cause 'irreparable economic damage'

Gaming: Update: RuneScape initiates emergency patch rollback for the most ironic reason possible: Giving players so many runes it would cause 'irreparable economic damage'

A bug introduced in the latest update showed players with literally trillions of runes. Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. Unlock instant access to exclusive member features. Get full access to premium articles, exclusive features and a growing list of member rewards. RuneScape developer Jagex was forced to do a "general rollback" of the game earlier today and return all player progression to the point immediately prior to the game's most recent update. The reason? Well, you see, there were too many runes. That's right, too many runes in RuneScape. As explained by DualShockers, a quality of life update went live today featuring a number of "game jam projects," one of which massively increased the capacity of rune pouches. "Ever since the addition of the Necromancy Nexus, players have asked for the same rune capacity to be added to the existing Rune Pouches and Mod Desert has done just that!" Jagex announced in the patch notes. "Took a little elbow grease but you should now be able to store up to 2,147,483,647 of a type in your pouches!" That's a pretty roomy pouch, alright. The problem is that after the patch rolled out, it wasn't just the rune pouch capacity that had expanded, but the number of runes in them, which in some cases exceeded a trillion runes. That's the sort of unthinkable influx of currency that has the potential to absolutely demolish a game's economy, and Jagex, faced with the need to halt the spreading damage immediately, pulled the plug on the whole thing.

Source: PC Gamer