Gaming: We owe Fallout's existence to an admiral and his officers teaching its designer to play D&D in 1979 - Guide

Gaming: We owe Fallout's existence to an admiral and his officers teaching its designer to play D&D in 1979 - Guide

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team. Unlock instant access to exclusive member features. Get full access to premium articles, exclusive features and a growing list of member rewards. In a new video on his YouTube channel, RPG veteran and Fallout Designer Tim Cain talked about the first time he was ever exposed to Dungeons & Dragons, a pivotal influence on the developer: Some of his mother's coworkers showed him the ropes all the way back in the Carter administration. Oh, and they happened to be high-ranking US naval officers. "If you started playing D&D on a computer, where there's no DM, the computer handles it all, … you don't have to learn how to run the rules," Cain said, contrasting his experience of learning D&D from first principles with how the game now informs so many assumptions about gaming and role playing. Cain's mother worked at a Judge Advocate General (JAG) office, a division of the US military dedicated to legal affairs. "She came home one day and said, 'The boys at work are playing a game, we've been invited over this weekend to play,'" Cain recalled. The "boys," as Cain's mother put it, "were some captains, I think one admiral in the Navy," according to the developer. "We drove over on a Saturday and spent I think four to five hours at their house." The seamen were playing sans-miniatures, something which surprised Cain at the time. "A good first two hours were just making a character," said Cain, who had played computer and board games before, but had never encountered anything like 1st Edition Advanced D&D's snarl of classes, rules, and contingencies. Cain's first character? Unable to decide on just one class, he multiclassed right out of the gate with an elf Fighter/Cleric/Magic User⁠—a little bit of everything. "There wasn't really a limit to what kind of questions I could ask and what actions I could specify I was doing," said Cain. "Stuff was written on my character sheet,

Source: PC Gamer