Tools: Gas Town's Agent Patterns, Design Bottlenecks, And Vibecoding At Scale

Tools: Gas Town's Agent Patterns, Design Bottlenecks, And Vibecoding At Scale

On agent orchestration patterns, why design and critical thinking are the new bottlenecks, and whether we should let go of looking at code

A few weeks ago Steve Yegge published an elaborate manifesto and guide to Gas Town, his Mad-Max-Slow-Horses-Waterworld-etc-themed agent orchestrator that runs dozens of coding agents simultaneously in a metaphorical town of automated activity. Gas Town is entirely vibecoded, hastily designed with off-the-cuff solutions, and inefficiently burning through thousands of dollars a month in API costs.

This doesn’t sound promising, but it’s lit divisive debates and sparks of change across the software engineering community. A small hype machine has formed around it. It’s made the rounds through every engineering team’s Slack, probably twice. There’s somehow already a $GAS meme coin doing over $400k in earnings. This was not Yegge’s doing – someone else set it up on the crypto platform Bags which ties tokens to individual creators. The coin holds no legitimate relationship to Gas Town’s success or failure so this is the purest of pure speculative betting. I expect nothing less from the crypto bros. And the hype is justified. First, because it’s utterly unhinged, and second because it’s a serious indication of how agents will change the nature of software development from this point on.

You should at least skim through Yegge’s original article before continuing to read my reflections. First, because I’m not going to comprehensively summarise it. A challenging task given the sprawling, haphazard nature of the piece And second, because a even a one minute glance over Yegge’s style of writing will make the vibes clear.

We should take Yegge’s creation seriously not because it’s a serious, working tool for today’s developers (it isn’t). But because it’s a good piece of speculative design fiction that asks provocative questions and reveals the shape of constraints we’ll face as agentic coding systems mature and grow.

“Design fiction” or “speculative design” is a branch of design where you creating things (objects, prototypes, sketches) from a plausible near future. Not to predict what’s going to happen, but to provoke questions and start conversations about what could happen. Not in a bright-and-glorious-flying-cars way that futurism can sometimes fall into. But, most helpfully, in a way that thinks about banal details, overlooked everyday interactions, low status objects, impe

Source: HackerNews