Tools: How Vibe Coding Helped Me Build Guess The Anime Tool

Tools: How Vibe Coding Helped Me Build Guess The Anime Tool

Source: Dev.to

What Vibe Coding Means In My Case ## Starting With A Rough Version ## How Vibe Coding Saved Time ## Learning From Real Users ## Keeping The Tool Lightweight ## The Psychological Side Of Building Tools ## Why This Approach Works For Interactive Websites ## Final Thoughts From My Experience When you open my guess the anime tool, you only see a clean interface where you guess the anime from an image. What you do not see is how the tool actually came to life. The truth is that this project did not start with a detailed technical blueprint. It started with a vibe. As you know, when you run content sites and tools, you often get ideas randomly. Sometimes you see users spending time on quiz pages. Sometimes you notice anime fans sharing screenshots in groups. The thing is that these small signals tell you what people enjoy. That is where vibe coding begins. Vibe coding for me is not about writing random code without thinking. It is about starting with the feeling of how the product should behave, and then building around that feeling step by step. The main thing is that you first imagine the user experience clearly in your head. I asked myself a few direct questions. What will the user see first, How fast should the image load, How many seconds should they think before answering, What happens after a correct guess? Instead of over planning, I started building the smallest working version. I uploaded a few anime images. I created a basic input field. I added a simple answer validation logic. That was enough to test the vibe. The first version was very basic. There was no advanced animation. There was no complex scoring system. The focus was only on one thing. The image should appear clearly and the user should feel curious. You might think that you need a perfect UI from day one. It is not like that. What you need to understand is that users react more to interaction than decoration. Once I saw that the guessing interaction itself felt engaging, I knew the core idea was strong. After that, I slowly improved the experience. I refined the layout. I improved spacing. I adjusted font size so that the guessing box looks natural below the image. These changes did not come from a design document. They came from using the tool again and again like a normal visitor. Generally, when you plan too much, you get stuck in small decisions. Which framework to use. Which pattern is better. Which database structure is ideal. Due to which you delay shipping. In this project, I focused on shipping first. The logic was straightforward. Show image. Take input. Compare answer. Show result. That is it. Once that part was stable, I added improvements. I made sure the images load properly even on slower connections. I checked how it behaves on mobile screens. Since most anime fans browse on phones, this step was important. This time saving helped me to build some more tools as well After launching the tool, I shared it with a few anime lovers. I did not ask them technical feedback. I only observed how they reacted. Some people typed full anime names. Some used short forms. Some made spelling mistakes. That is when I realized the answer matching logic needed to be flexible. So I updated the validation system. I allowed small spelling variations. I normalized text before comparison. That small change made the tool feel fair instead of strict. The thing is that these insights do not come from theory. They come from watching real behavior. That is why I believe vibe coding works better for interactive tools. Another decision was to avoid unnecessary heavy features in the beginning. I did not add login system. I did not add user profiles. I did not add leaderboards at first. You may think those features are important. Sometimes they are. But the main thing is that the core interaction should be fun on its own. If guessing from an image is not enjoyable, no leaderboard can save it. Once I saw people spending time on the page, then I started thinking about extra layers. Score tracking. Difficulty levels. More image variety. But only after confirming that the foundation works. There is also a mindset shift that vibe coding brings. When you build with strict perfection in mind, you delay publishing. You keep saying it is not ready. In this case, I allowed myself to release a raw but working version. That reduced pressure. Once it was live, improvement became easier because the project felt real. You should understand this part clearly. Shipping something usable gives you energy. Perfecting something invisible drains you. Interactive tools like guess the anime from picture are emotion driven. People come for fun. They want a quick challenge. They do not want complexity. That is why vibe coding fits well here. You build around feeling first. Then you refine logic and performance later. The order matters. If I had started with database optimization or advanced architecture discussion, the tool might still be in development. Instead, it is live and evolving. This project reminded me that building on the web does not always require a long planning cycle. Sometimes you only need a clear idea of how the user should feel in the first ten seconds. For this tool, the goal was clear. The image should create curiosity. The guess should create tension. The result should create satisfaction. Everything else came later. If you are building your own small tool or quiz, you can try this approach. Start small. Test fast. Improve after real usage. That is how vibe coding helped me turn an idea into a working anime guessing game. Templates let you quickly answer FAQs or store snippets for re-use. Are you sure you want to hide this comment? 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