Gaming: Hytale’s Unfinished Sandbox Has Finally Given Me Hope For A Voxel...
This is the third time I've fallen for a voxel game's lofty promises, but I think it might work out for me this time.
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Your future felt so bright twice (thrice?) upon a time, when you popped out of the blue with so many brazen promises and then fizzled out in mere weeks. The reality of playing Cube World in 2019 was pretty dismal, but the underlying concept has always crackled with promise—a voxel-based, procedurally generated RPG styled as much after The Legend of Zelda as Minecraft.
It almost had a lot going for it. Its blocky world, though you couldn't break it apart and rebuild it as in Minecraft, aimed to feel more like a lived-in place than the average voxel game. It was an infinitely huge, procedurally generated class-based adventure with wandering NPCs, towns, factions, and a unique crafting system where you could upgrade your weapons block by block.
Source: PC Gamer