'it's Not A Clone Of D:os2': 6 Big Takeaways From Our Interview...

'it's Not A Clone Of D:os2': 6 Big Takeaways From Our Interview...

What is Divinity's combat like, what does "more ambitious" than Baldur's Gate 3 mean, how far into development is it, and more questions answered.

When a developer announces the follow-up to one of PC Gamer's highest rated games of all time, you can bet that we'll have questions—too many to fit into the few minutes we had to interview Larian after The Game Awards last week.

While the developer is keeping most of its next game, Divinity, secret for now, we still pried loose a few details about Larian's "biggest most ambitious RPG yet," including the style of combat, broad technical advancements, and how representative that wildly dark and violent reveal trailer is of the game as a whole.

Don't get your hopes up about a release date, though—Larian isn't throwing any days, months, or even years out yet. But if you were worried that cinematic teaser meant Divinity was just starting pre-production, we've got some good news. Read on for a quick overview of the key things we learned straight from Larian.

Despite being a matter of fierce debate immediately after Divinity was unveiled, it seemed pretty unlikely that Larian would drop turn-based combat after the success of Baldur's Gate 3 (and Original Sin 1&2). Now we have confirmation: Divinity will be turn-based, but it's not just bringing back an old combat system.

"It's a new rule set, a rule set built on everything that we learned from all the previous games that we've done," Larian founder Swen Vincke told us.

Immediately after announcing Divinity at The Game Awards, Larian called the game its "biggest most ambitious RPG yet," and the team elaborated on what that means in our interview. Divinity has 'deeper sequences of consequence' based on your choices than Baldur's Gate 3, intended to give players even more control over how their adventure plays out.

"The level of agency that we're going to give you is very, very high⁠—much higher than what happened in BG3. At least that's our ambition," Vincke said. "And this is agency at pretty much all levels, so it's at the narrative as well as systems level. That makes it our most ambitious. It's the biggest game that we've ever made.

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Perhaps it's obvious that a new game means some new tech, but Larian told us a bit about why updates to its game engine matter for Divinity. "Everything we do is to allow our efficiency to become higher, and then we use that effic

Source: PC Gamer