Gaming: Laid-off Highguard Developer Cuts Loose On The Reaction To The...
Former lead technical artist Josh Sobel says false assumptions and ragebait were major contributors to Highguard's failure to connect with players.
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In the wake of layoffs at Wildlight Entertainment just over two weeks after the launch of Highguard, former lead technical artist Josh Sobel has shared some raw thoughts on the matter in a lengthy post on X, saying it was "all downhill" after the game's reveal at the 2025 Game Awards.
Internal feedback on Highguard prior to its reveal "was quite positive," Sobel wrote: There was, apparently, a widespread expectation that the game was a sure-fire hit.
Source: PC Gamer