Most Of Arc Raiders' Mobility Skills Don't Work How You Think They...

Most Of Arc Raiders' Mobility Skills Don't Work How You Think They...

Looks like you'll be on the next caravan out of here.

Earning XP for simple upgrades is one of the coolest and most unique additions Arc Raiders brings to the extraction genre. I'll admit, I'm surprised by how much a permanent upgrade feature feels at home in a space that's usually all about temporary upgrades like new, stronger gear that you'll inevitably lose.

That said, it's not all sunshine and rainbows. As great as a skill tree is, it's not ideal that you can't respec, especially when so many of the perk descriptions are vague, and some are even misleading. If you're anything like me, you've been lulled into the Mobility tree to become the Flash, only to realise that half the skills—mainly the later ones—don't work like you think they would based on what you're told in-game. The only solution? Build a caravan over the next few weeks to retire your raider in the first Expedition Project.

To get the good news out of the way, lots of the best skills in the Mobility tree are right at the start, like Marathon Runner and Youthful Lungs. These are incredibly helpful upgrades that don't require all that much investment. My advice is to pick these up and then move on to the Survival tree to pick up the likes of Looter's Instincts, Broad Shoulders, In-Round Crafting, and Security Breach.

This is because most of the later Mobility upgrades aren't actually as strong as they sound on paper, a vagueness not helped by the fact that there are no numbers attached to any of the skills to show how much they actually boost certain actions.

In testing by content creator 'Archaic', the Hero Leap, Calming Stroll, Slip & Slide, Effortless Roll, and Sturdy Ankles skills don't provide much benefit at all and offer depressing diminishing returns. My friends and I have noticed similar results, too.

In most of these cases, you're better off avoiding the skill altogether or spending just a point or two to grab the most impactful bonus. Saving these points will let you sink them into the Survival tree, which unlocks new features like in-round crafting and the ability to breach locked containers that are much more worthwhile. Plus, lots of the passives in the Survival and Conditioning trees are more potent and consistent than the Mobility skills above, anyhow.

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Source: PC Gamer