Tools: NextLiber VRM — Running Unity projects outside the Unity runtime

Tools: NextLiber VRM — Running Unity projects outside the Unity runtime

Source: Dev.to

Why this idea matters ## What NLV aims to explore ## GitHub ## Discussions Unity’s editor and asset ecosystem are incredibly powerful, but its runtime is heavy, closed, and increasingly restrictive. I’ve been exploring a radical idea: Running Unity projects outside the Unity runtime. This concept is called NextLiber VRM (NLV) — a Java-based Virtual Runtime Machine that interprets Unity scenes, assets, and logic without relying on Unity’s native runtime. Still conceptual, but the vision is clear. https://github.com/Akito5928/NextLiber-VRM/ https://github.com/Akito5928/NextLiber-VRM/discussions If this idea resonates with you, I’d love to hear your thoughts. Templates let you quickly answer FAQs or store snippets for re-use. Are you sure you want to hide this comment? It will become hidden in your post, but will still be visible via the comment's permalink. Hide child comments as well For further actions, you may consider blocking this person and/or reporting abuse - Unity runtime dependency is a long-standing bottleneck - Licensing and platform restrictions limit long-term sustainability - Research, education, and enterprise use cases often need more openness - Unity assets are valuable, but the runtime is not always the best execution layer - A Java-based external runtime - Interpreting Unity scenes and assets - Redefining the execution layer of Unity projects - A new architecture for long-term asset liberation