'one Of The Chillest Communities I’ve Ever Encountered': Arc...
It's impolite to shoot at others in Arc Raiders, which is surprising for an extraction shooter but also beautiful.
We've known since the earliest days of MMO PvP servers and tense DayZ standoffs that, given the opportunity, players love to kill each other after promising they wouldn't. So too is the case in extraction shooters, where truces tend to have a shorter expiration date than fast food lettuce, and your fellow man is hauling a sack of loot you could really use.
After nearly 20 hours of scavenging the surface as a solo operator, I'm here to tell you the Arc Raiders community is remarkably chill. The vast majority of my encounters with other players have begun with words, not guns. Instead of reaching for my Rattler rifle, I first reach for the "Don't shoot!" emote. Most of the time, we both put our guns away, exchange pleasantries, and go our separate ways.
This has now happened dozens of times. If that sounds like exaggeration, know that I'm just as perplexed by the whole thing.
Since Arc Raiders' first beta earlier this year, I've been convinced that its propensity for friendliness couldn't last once a million-plus people got their hands on it. I figured it'd take less than a day for the folks who play Rust and DayZ like they're sociopath simulators to flood in and treat the golden rule like a chew toy. Some people have, obviously—my first run of the day ended in just a few minutes because a rando decided to shotgun me in the face—but it's amazing that those sour encounters have proven the exception (assuming you're not the aggressor).
Maybe the Arc community is a little different in your part of the world (I'm NA West), but the stories I'm reading online suggest a philosophy of talking first and shooting last has spread far and wide.
"The solo community is one of the chillest communities I’ve ever encountered in gaming," wrote user iReaddit-KRTORR on a top-upvoted post in the Arc Raiders subreddit. "Going solo, I fully expected it to be a free-for-all. Kill or be killed. All for one. But I’ve been largely surprised at how chill and helpful people are in solo. People largely don’t want to lose their gear needlessly and that is incentivizing passive play.
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"Don’t get me wrong, I’ve still been KOed, betrayed, shot on sight, killed at the extraction, etc but that’s the game. And not being 100% certain is exciting too."
I'd already had enough pl
Source: PC Gamer