Gaming: Peter Molyneux's Masters Of Albion Looks Like Three Games In One,...

Gaming: Peter Molyneux's Masters Of Albion Looks Like Three Games In One,...

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

Get sneak previews, exclusive competitions and details of special events each month!

Masters of Albion, the upcoming god-slash-action-slash-management game from Peter Molyneux's 22Cans, has a new six minute "epic deep dive" trailer showcasing what you'll be getting up to. And the perhaps unsurprising news is that none of it looks like much fun.

The selling point for Masters of Albion is that it's basically all the Peter Molyneux games you love in one: it's a bit like Fable, a bit like Populous, chuck a dash of Black & White in there, and we're good to go. The player switches between management elements, upgrading buildings and the like, can intervene in events on the ground with magic powers, and finally can take direct control of a character and run about in third-person.

The new trailer showcases each of these and is contiguous, so at least we know this is the game we'll actually be playing. Thing is, it's a Jack of all trades, master of none. The base management is as basic as it gets, at least in this preview, with the player upgrading shacks and shuttling resources about, with the occasional stop-off in a crafting menu. It's all… well, fine.

Source: PC Gamer