'rethinking The Survival Genre': In This Post-apocalyptic...

'rethinking The Survival Genre': In This Post-apocalyptic...

Explore and survive in a world filled with mutated flora and fauna.

Chalk this up as something I didn't expect to see today: a gun in a Wholesome Snack showcase. A proper rifle, even! And there was even a gunshot—though it was offscreen.

This little surprise in the notoriously cozy game showcase arrived in the trailer for Verdant, a post-apocalyptic adventure with some heavy The Last of Us vibes. Following a devastating war, nature has reclaimed the planet, and as you explore the world as a character named Sprout you'll encounter mutated flora and fauna. Take a look at the announcement trailer:

Those bizarre plants and animals aren't the only mutants: Sprout himself has "a mystical and unique mutation that gives him the power to take and give life essence, shaping the world around him with every choice," says developer Tiny Roar. "Sprout’s journey will grow into an epic adventure of survival and mystery as he seeks to understand the cause and purpose behind his mutation."

And despite the rifle, don't expect this to be a real shoot-'em-up, as combat should be seen as a last resort.

"Weapons are rare and violence is a dangerous, inconvenient solution," says developer Tiny Roar.

"Your focus is on survival. The world reacts to how you move through it. Walk loudly, ignore your needs, or rush through the wilds, and danger will notice. Move thoughtfully and the world feels different. The dynamic between the way you play and how the environment responds is one of our key design philosophies."

Tiny Roar also says it's "rethinking the survival genre" with how it communicates information to the player about Sprout's situation and status.

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"With Verdant, we’re shifting the focus from HUD to human experience," Tiny Roar says. "Instead of meters, your body tells you what’s going on: a growling stomach that might attract wildlife, blurred vision when exhaustion kicks in, and senses warping when stress rises. Our goal is for the world to feel immersive, not overwhelming; a mix of atmospheric exploration and smart decision-making."

Source: PC Gamer