Short History Of John Romero Wishing Sandy Petersen Well Before...

Short History Of John Romero Wishing Sandy Petersen Well Before...

FPS legend John Romero is on record as regretting, and apologizing for, the famous Daikatana magazine ad that stated he was about to make you his bitch. But in recent years, a Photoshop of the ad has taken on a second life as the perfect memey encapsulation of Romero's social media interactions with former id designer Sandy Petersen.

For more than four years, Romero has been politely but pointedly correcting every inaccurate memory and anecdote Petersen's shared on Twitter (now X) from his time working at id Software. Nearly each tweet begins with some variation of "Hi Sandy, hope you're doing well" before nuking the original statement from orbit.

Petersen joined id during the development of Doom in 1993, working on several of the game's levels and designing more for Doom 2. He also worked on Quake before leaving the studio in mid-1997, about a year after Romero's exit. That makes for a good bit of overlap, though of course Romero was with id from the beginning, having co-founded the studio in 1991.

Romero, notably, has talked about having hyperthymesia, which he credits for giving him a vivid memory. I don't know if his recall is perfect, but each time Petersen trots out an id anecdote, Romero seems to have a confident correction locked and loaded in the chamber. It turns out that "John Romero's about to hope you're doing well" is more intimidating than Daikatana ever could be.

Only once in the four-and-a-half year history of these exchanges have I seen Petersen fight back to insist he had part of his memory right. And, y'know, I think with that sort of hit rate I would personally just stop posting forever—though given some of Petersen's other takes, maybe being wrong about the minutia of Doom is a better use of his time.

And now, a short but satisfying history of John Romero Hoping Sandy Petersen Is Doing Well.

Hi Sandy, hope you’re doing well. The sales of registered Doom in 1994 were significantly more than 100,000. Just wanted you to know.February 23, 2021

Given what a phenomenon Doom was, selling 100,000 copies sure sounded low.

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This is not accurate. Your job was only E2 and E3. You were new to level design. I owned the first episode. JC never said that – he had skies (not a skybox) working before you joined. E1M1 went thru several revisions over months before I called it done. Same with E1M2.March 29, 2021

Source: PC Gamer