Gaming: Silent Hill: Townfall Ditches Tradition And Goes Full First-person...

Gaming: Silent Hill: Townfall Ditches Tradition And Goes Full First-person...

The question is if this game will let me perfect parry or not.

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The first glimpse of Silent Hill: Townfall at today's State of Play stream—after being announced a a couple of years ago—almost tricked me into thinking it wasn't Silent Hill at all. There was a woman on a radio and some fog, but that was followed by a full minute of club swinging and revolver shooting in first-person. Looks like Konami is pulling a Resident Evil 7.

Screen Burn Interactive writer and director Jon McKellan says the first-person perspective "best matched our narrative, puzzle, and design intentions," in a post on the PlayStation Blog. "This perspective also lends itself well to our new brand of combat, where violence is visceral and nerve-wracking, and there is no third-person perspective separating you from the horrors of the town," he says.

Source: PC Gamer