Gaming: Solasta 2 Is Committed To Implementing A D&d 5e Rule That Baldur's...

Gaming: Solasta 2 Is Committed To Implementing A D&d 5e Rule That Baldur's...

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Solasta: Crown of the Magister was a more combat-focused take on the rules of Dungeons & Dragons 5th edition than Baldur's Gate 3, and so it included a couple of tactical options that Larian's narrative-heavy RPG didn't. Dodge, for instance—an action that gives all attacks against you disadvantage and also gives you advantage on Dexterity saving throws—was an option in Solasta.

So was "ready action", which let you prepare an attack or cantrip to use on an enemy when they came into range. Basically, it was overwatch. In tabletop Dungeons & Dragons though, readying an action can be used for anything your heart desires ("I ready an action to feed my potion of healing to the paladin when they drop" or "I ready an action to push the boulder off the cliff when the ogre is beneath it," for instance), and while that level of freeform planning isn't realistic in a videogame, Solasta's designers want more options available in Solasta 2. As the developers at Tactical Adventures say in the latest dev update, "we aim to have most actions compatible with Ready Action over time."

The first of these is single-target leveled spells. They give some examples of how that'll be useful: "Can't reach your wounded buddy? Prepare a Cure Wounds and have them run to you on their turn. Worried that the Berserker next room might run in and cleave you in half? Prepare a Hideous Laughter and drop him as he rushes past the door (just pray that he fails his saving thro

Source: PC Gamer