Spellcasters Chronicles Is My Kind Of Moba, Where I Can Summon...

Spellcasters Chronicles Is My Kind Of Moba, Where I Can Summon...

I'm not new to the landscape of MOBAs: I've been dragged through the mud of League of Legends for longer than I'd care to admit, and I've recently found solace in Valve's kinda released (but not really) game, Deadlock. But I'm always willing to try out anything new that crosses my path, but whether it sticks is another matter.

Quantic Dream's new MOBA Spellcasters Chronicles did have the leg up in that I had to play it to write this. I've been excited to dive in since my first small glimpse of the action, and all it took was a game-and-a-half to fully implant itself into my brain.

Instead of going for a top-down approach, Spellcasters Chronicles opts for third-person. Taking control of a spellcaster, I started with a limited number of summonable grunts and abilities, both things I'd build into as time went on and I levelled up during the match. Every character can also sprint along the ground or fly in the sky for an unlimited amount of time, making it easy to get a good grasp of the battlefield.

Matches are 3v3, but each player has the option to summon an increasing number of grunts depending on what perks you pick every time you level up. Games also go on for around 30 minutes, but having played a few matches at this point, it always feels like time passes much faster.

Getting in on the ground floor of a MOBA always feels great. The game is still simple enough that it's incredibly intuitive, meaning I didn't have to exhaust all my brain cells in figuring out what's going on. It's one of those where I reckon I won't get dumpstered by people who've already figured it out months, dare I say years, ahead of me. With only six heroes so far and a handful of different deck abilities, I could figure out what's good and bad pretty quickly. Big, angry red titan that's walking towards me; bad. Friendly blue lizard with a bow and arrow; good.

But what's better than actually knowing what's going on? Knowing what's going on and enjoying it. Getting to be in the heart of the battle and not just a top-down observer is by far my favourite part of Spellcasters Chronicles. Not only does it always make the mundane acts of healing grunts or finding treasure more engaging, but it also provides some truly spectacular moments.

The first time I summoned a titan in Spellcasters Chronicles was slightly accidental. You see, aside from all your attacks, abilities, and ultimate, there is a titan gauge on the side of your screen that slowly fills up throughout the match dependin

Source: PC Gamer