Gaming: Todd Howard Says Bethesda Really Didn't Expect People To Hate The...
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Fallout season 2 is wrapped up and, no, we didn't get a surprise remaster dropping at the end. Instead, senior Bethesda types have been giving a bunch of retrospective interviews about the series, the latest of which is a mega-feature from GameInformer that dives into the creation of Fallout 3 and where the series went from there.
One thing I confess I'd forgotten about the game is the fact that, at launch, you could roll credits on it and then… the game would just end. I do remember being conscious of it at the time, and knowing not to start the final mission ("Take it Back", a blowout spectacle with the Liberty Prime robot that ends with the player making certain permanent, life-altering decisions), and then all of a sudden Bethesda announcing that the game's first expansion would 'fix' the issue.
Turns out that Bethesda was caught completely off-guard by the reaction to the game ending properly, rather than allowing you to continue to roam the Wasteland. Which to be fair to them is probably because… well, Fallout and Fallout 2 both ended when you completed the main quest.
Source: PC Gamer