Total War: Warhammer 40,000 Is Totally Real, So We've Created A...

Total War: Warhammer 40,000 Is Totally Real, So We've Created A...

It was inevitable: following its successful Warhammer trilogy, Creative Assembly is now working on a 40k game. But that inevitability doesn't make the announcement and the potential for massive grimdark wars any less exciting.

The reveal has left us thirsty for more information, but while we wait for Creative Assembly to spill, we've been busy speculating and dreaming. Thus, I have enlisted my fellow Warhammer and tabletop freaks to help me come up with a wishlist. Here's what we're praying the Emperor will bless us with.

Fraser Brown, Online Editor: I usually think game developers should scale things back—games are too big, too expensive, and too full of nonsense. This is not what I want from a 40k game, though.

In Games Workshop's miserable future, everything is big: an empire spanning a million worlds, spread across the entire Milky Way; gargantuan hive cities where billions of people live and die without ever stepping outside; flying cathedrals so large that they contain distinct societies, full of people who will never set foot on a planet; giant, power-armor-clad warriors carrying guns as large as a person.

Total War games are already known for their immense scale, but if Creative Assembly wants to capture the endless wars of the 41st millennium, it's gonna need to go the extra mile.

But I want that scale to matter. To be more than set dressing. What I don't want is for entire worlds, containing billions of lives, to be reduced to a node on a space map, represented by a single battlefield. I want the size of the galaxy to create wrinkles and logistical conundrums. I want to see orks and Space Marines be dwarfed by mechs the size of overly-ambitious skyscrapers—to stare at the battlefield and wonder, "How the heck am I going to deal with this" before watching my army getting crushed underfoot.

Sean Martin, Senior Guides Writer: I'm genuinely very curious to see how Creative Assembly will handle the scale of 40k. Warhammer Fantasy's 'World-That-Was' was well defined, but part of the attraction of 40k by comparison is that it's this gigantic universe which can contain a seemingly infinite number of settings within it. It's something that both game developers and Black Library authors use to great effect, inventing and fencing off their own little planet or system to make their own.

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For example, will Total War: Warhammer 40,000 feature the Sabbat W

Source: PC Gamer