Gaming: Two Of Mewgenics' Most Memorable Areas Were Directly Inspired By A...

Gaming: Two Of Mewgenics' Most Memorable Areas Were Directly Inspired By A...

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Easily the biggest influence on how I've run tabletop RPG campaigns over the last few years has been the OSR movement. Short for Old School Renaissance (or Old School Revival, depending on who you ask), it's a subgenre of games that look back on the origins of D&D and bring forward ideas that had become unpopular in the modern hobby—such as lethal dungeons, morally grey heroes, and an emphasis on player problem-solving over stats and rolls.

Apparently it's also been a big influence on the best game of the year so far, Mewgenics—with one specific element having inspired two of the game's most memorable areas.

Edmund McMillen has previously mentioned the OSR TTRPG Dungeon Crawl Classics being a touchstone during development, and co-developer Tyler Glaiel has gotten a little more specific on his X account. "The Desert and The Lab are both kind of intended to act like a level 0 funnel," he says.

Source: PC Gamer