Upcoming Best Characters In Fallout
We get on with these Fallout characters like a world on fire.
The person you spend the most time thinking about in a Fallout game is the build-a-bear murderer you assemble in character creation—an amalgam of traits, facial blemishes and inventory items glued together by a haphazard personality you’ll develop on the fly.
Eventually, though, the other voices start to seep in. Preston stops speaking for a bit and you begin to hear from a wider cast of freaks and weirdos—companions, villains, chancers and kings of one-horse towns. Each has been transformed by the wasteland, and may be changed in turn by contact with you. A handful have made such an impression that they’ve stuck with us afterwards, like radiation on a Fancy Lads Snack Cake. These, we contend, are the best characters in Fallout.
A figure of grotesque theatre, Gizmo is the pinnacle of early Fallout’s clay-based conversation cutscenes. More jowl than man, he slurps when he speaks and whines through his tiny nostrils when pausing for breath. His first act upon meeting you is to commission a murder; his second, should you say no, is to murder you himself. “Don’t cross me,” he wheezes. “I still got the kneecaps from the last one who tried.”
Getting into a fight with Gizmo is fantastic, since his animations seat him exclusively in his chair. He lives and dies in that thing, slumping forward onto his desk when shot through the chest with an uzi. Hey man, you should’ve got out more. Nobody ever said on their deathbed that they wished they’d worked harder.
In a brilliant demonstration of Fallout’s moral complexity, helping Gizmo actually helps civilization. In one ending, Junktown becomes a “new boomtown under the careful, and profitable, guidance of Don Gizmo. He profits the most, and continues to increase the size of his casino, and the scope of his power, until he chokes to death while eating some iguana-on-a-stick."
The voice on the radio and most reliable source of feedback. Likes to refer to you as “the little prick from Vault 101” if you rack up enough bad karma. And you have to respect that.
A career in investigative journalism starts one way: with the childhood solving of your own father’s killing and subsequent whistleblowing of the corrupt town mayor. That’s how Piper ultimately became a professional thorn in the side of the Diamond City establishment—publishing exposés in Publick Occurrences, the local newspaper. A cell in the settlement’s jail became known as the "Piper Suite."
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Source: PC Gamer