Gaming: Upcoming Logitech G325 Lightspeed Review

Gaming: Upcoming Logitech G325 Lightspeed Review

The most malleable and lightweight headset I've used in some time, it's a set of cans that is probably better advertised as an everyday headset, rather than a gaming one. And that's mostly for good reasons.

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The budget wireless gaming headset market is in such a tough spot right now. That's partly because the mid-range is absolutely knocking it out of the park, and partly because with the word 'budget' often comes the denigrative terms 'cheap', 'flimsy', or 'yeah, this sounds kinda bad'. Okay, that last one isn't very snappy, but it's no less true.

The Logitech G325 Lightspeed comes in at $80, and not only is that a reasonable price point, but the headset comes with a few honest-to-goodness selling points. Not just 'yeah, I guess it's sort of cheap' but a built-in discrete microphone, and lightweight stretchy materials that you can literally bend. Trust me, I turned it like a pretzel in the office, much to the horror of my colleagues.

It helps that the stretchy headset sat in my palms sort of looks like a sweet too. A big purple and orange sweet, with buttons on the side. It looks noticeably not that '1337' like, and actually closer to an everyday headset like the AirPods Max. I think this choice articulates how I feel about the headset in general, one that's as easy to pop on and leave the house with, as it is to connect to your PC.

Connection, in my time with the headphones, has been steady and consistent. The G325 has both a 2.4 GHz connection mode (via included dongle) and Bluetooth 5.3 mode. Turning it on automatically activates whatever mode it was left on prior, and swapping between the two happens with a single button on the back of the left cup.

Style: Closed backDrivers: 32 mm driversFrequency response: 20 Hz–20 kHzMicrophone: Omnidirectional built-inBattery life: 24 hours (at 50% volume)Connection: 2.4 GHz, Bluetooth 5.3Weight: 212 gPrice: $80 / £70

The controls in the headset are mostly pretty comfortable and intuitive, with a sliding on/off switch, two pronounced volume buttons, the connectivity button, and a mute button. I do find clicking buttons to change volume on a headset to be a bit tedious and uncomfortable, as opposed to a wheel, but repeated presses on the volume down options move the volume quicker, which does make recovering from

Source: PC Gamer