Warhammer 40,000: Space Marine 2 Dev Admits Some Damage Buff...

Warhammer 40,000: Space Marine 2 Dev Admits Some Damage Buff...

"The game damage numbers should not be restricted by netcode", Saber believes.

Warhammer 40,000 Space Marine 2 is well into its second year of updates at this point, with Saber Interactive having unveiled the roadmap for year two back in August. Patch 11 represents something of a palette cleanser between September's birthday feast and next year's Techmarine treat. But there's still plenty here for veteran Ultramarines to get their massive, armoured mitts on.

Patch 11's main event is a new PvE Operation. Titled Reclamation, it takes place in orbit above the planet Avarax and sees your squad assaulting a "critically damaged Imperial cruiser to purge it of Tyranid infestation". It seems there will be slightly more to the operation than this, however, as the post says objectives will "begin to shift" as events proceed. Intriguing!

Alongside this, the update introduces a new PvE item called Sanctified Wrath, which makes players immune to knockbacks and provides a slight boost to melee damage. It also knocks back enemies in a small radius when deployed, which should make it useful if the Tyranid hordes threaten to overwhelm your position.

There are also 40 new battlefield conditions, six extra heroic weapons and eight additional armour pieces. That's it for completely new stuff. But the update makes some mechanical changes too.

Chiefly, it expands the moveset of the Assault Marine, adding several new Jump Pack Dash attacks, which Saber says are "much quicker and [more] responsive than normal sprint attacks." This isn't an isolated change, either, with Saber planning to continue "expanding and improving sandbox gameplay for all classes."

In other words, expect similar additions to the Tactical and Vanguard Marine classes in due course, though likely not until after Patch 12. Elsewhere, the update improves combos and attack damage for the Power Axe, increases the power of the Heavy Bolt Rifle, and adjusts the Vanguard class to make it less of a healer and "reinforce [the] range/melee hybrid playstyle for him."

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One of the most notable changes is hidden away near the bottom of the patchnotes, which is that it increases the netcode damage cap across the game. Saber says this is "going to open a huge can of worms for gameplay balancing, but that it "it has to be done", as the studio believes that game damage numbers should not be restricted by net code:

"It's p

Source: PC Gamer