Gaming: 'we've Never Considered Adding Difficulty Settings To The Nioh...
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I'm of two minds about difficult games like Nioh 3—one mind thinks that difficulty's a matter of accessibility, that there's really no harm in adding a setting so that someone (for any reason) is able to see a game through. The other half of me thinks that difficulty's often kind of the point, and can be a part of a game itself. I'm also one of those pretentious gits that thinks videogames don't have to be fun to be worth making or playing, though.
Very much in the 'it's the point' camp is game director of Nioh 3 Masaki Fujita, who spoke with Eurogamer on the subject this week. In case you're unfamiliar, Nioh 3 is a soulslike action game with an emphasis on skill expression and difficulty.
As contributor Lewis Parker puts it in his Nioh 3 review, it has a "far more fine-tuned and in-depth approach to combat", more Sekiro than Elden Ring. But that's getting into the weeds a little bit: Point is, it's a bit hard.
Source: PC Gamer