Whiskerwood Looks Like An Adorable Game Of Cat And Mouse, But In...
As someone who's spent an excessive amount of time micromanaging entire civilizations, the industrious little rodents of Whiskerwood have to be the cutest critters I've ever lorded over. The adorable cat-and-mouse city builder puts you in charge of a fledgling mouse colony filled with hardworking, skilled laborers who don't seem to know they're the only thing of real value in the equation. Their only ask is that you meet their most basic needs—you know, food, shelter, clothing, the bare minimum kind of thing. But even that grows difficult as supplies run thin and your feline overlords keep demanding a bigger slice of the pie.
When times got tough, I figured my mousy subordinates would surely understand going to bed hungry a night or two. I didn't expect them to question it, nor did I think they would spread ugly rumors of my misgivings, further stoking rebellious fervor. Well, I say rumors, but yeah—I did overpay the monarchy several times in hopes of courting shiny infrastructure upgrades while leaving the mice to starve. I tried explaining that I thought this society was too cute to be of serious consequence, and that they really needed my useless governance negotiating days of food for a wind chime. I don't think they liked that.
Anyway, long story short, the mice revolted. And that's how my first city, New Gouda, fell in an impressive speedrun of societal collapse. I repeated my sins a few times before really getting the hang of it and accepting that Whiskerwood only looks like a warm and fuzzy city sim. In reality, it's a brutal balancing act of complex systems that demands you take your duty leading the Whiskers—its mousy proletariat—seriously.
Life on the procgen archipelago gets rough, but I finally established a successful colony with the founding of Brieton. I've had some close calls with the game's ruthless kitty monarchy, the Claws, though it's usually just firing a cannonball or two after I fail to pay taxes. It's a screw up that's (mostly) easy to fix, or at least it is when compared to the threat of colonial uprising that comes with betraying your workers. I'll occasionally get a little too excited and strain resources while making decorations, but it's not like aesthetic philosophy is an entirely useless concept here. The mice need a little joy in their surroundings.
The general flow, environmental fixtures, and setup of your colony are all factors just as important to keeping your island citizens happy as they are in city builder cousi
Source: PC Gamer