Gaming: Wow Lead Says They 'lost Something Along The Way' By Building...

Gaming: Wow Lead Says They 'lost Something Along The Way' By Building...

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Remember back in the good old days, when MMO dungeons used to be big, sprawling mazes you could spend hours just getting lost in? Now most of them follow a similar formula: Narrow-ish corridors with three to five bosses. Sure, the set dressing varies, but the mechanical template is always bite-sized.

World of Warcraft is an old enough game to have had both, and it might one day have them both again. I recently spoke to associate game director Paul Kubit and lead encounter designer Dylan Barker about Labyrinths, an upcoming feature in World of Warcraft: Midnight. It's still a large work in progress—not releasing on launch, but instead a few patches down the line—but it seems like a huge evolution of The War Within's Delves system.

In case you're unfamiliar, Delves are short, bite-sized dungeons that you can do with one to three people on varying difficulty tiers. Labyrinths, first introduced during a roadmap released in January, are going to be less bite-sized Delves, areas that might take multiple evenings for a group of people to explore.

Source: PC Gamer