Gaming: You Can Find Code Vein 2's Best Early-game Weapons Almost...

Gaming: You Can Find Code Vein 2's Best Early-game Weapons Almost...

Don't miss these early weapons to make your life easier.

Like any good soulslike, Code Vein 2 isn't afraid to kick your ass. Even in its tutorial island, there are a good few enemies that'll ruin your day when you first encounter them (that horrible machine under the first bridge, for example), and they're not even proper bosses.

Luckily, MagMell Island is free for you to explore, so you can almost immediately grab the best early weapons and be on your merry way. I've played around with a few weapons so far, but these are undoubtedly my favourites.

The VK Dual Blades is the best weapon I've found at the start of the game, in part because it synergises perfectly with Noah's blood code, which boosts Dexterity and damage with successive hits. You can also grab a free Dexterity booster from one of Jadwiga's Minions in the gear upgrade room of MagMell, too.

These daggers come with Shredding Spin to deal massive damage, though it eats through your ichor. It also has the Iron Will skill, which temporarily reduces all incoming damage. They're as safe as dual daggers can be without sacrificing lethality.

Carmilla's Thorn is a one-handed sword, so it's already starting off strong; they're always reliable. But what makes this sword unique is that it comes with the Secret Art - Forestall ability, a ranged attack which helps you sneak in extra damage from afar. You can pair this with its other default formae, Overdrive, to simply buff up your attack power.

Despite the name, Ame-no-Habakiri is actually a one-handed sword, though it does pack a punch. Ame-no-Habakiri's main strength is the Looming Slash formae, an uppercut that deals heavy damage while also avoiding an incoming enemy attack if timed correctly. You can combine this with the Sacrificial Edge skill, which constantly drains your life in return for a damage boost, to quickly burn down bosses. It's risky, obviously, but it's worth it. Hell, you could even assimilate your partner for even more of a selfish streak.

The only reason I generally prefer using the VK Dual Blades early on is that they scale more on Strength and Dexterity (synergising better with Lou or Noah's blood codes) compared to Ame-no-Habakiri focus on Mind.

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Being a jail, the Bat technically isn't a weapon. But it deals damage and it's the perfect addition to basically any build, so I'm including it anyway. Like all jails, the Bat drains

Source: PC Gamer