Tools: Apple broke our cloud build in production. Here's what actually failed:

Tools: Apple broke our cloud build in production. Here's what actually failed:

Source: Dev.to

Not by accident, not overnight but in ways every backend-heavy dev eventually feels ## Apple’s cloud was never meant to be “infrastructure” ## The breaking points devs are actually hitting ## Privacy is real but it’s also incredibly convenient ## Why indie devs feel this first (and hardest) ## Where this is heading (and how devs adapt) ## The cloud isn’t broken it’s being fenced ## Helpful Resources The cloud used to be boring.That was the whole point. You shipped code, pointed it at some backend, and went back to arguing about tabs vs spaces. If something broke, it was usually your fault, AWS’s fault, or at least a problem you could debug with logs and caffeine. Lately though, a weird thing has been happening. Apps ship fine. Reviews pass. Nothing changes in the repo. And then… features start acting strange. Background tasks don’t run when they used to. Network behavior gets flaky in ways that feel non-deterministic. Push notifications become the duct tape holding the whole thing together. Welcome to building cloud-connected apps on Apple platforms in 2025. This isn’t a rage post. Apple isn’t “evil,” and this isn’t some lazy privacy rant. It’s something more subtle and honestly more frustrating: Apple doesn’t believe in the cloud the same way developers do. And as the platform tightens, that philosophical mismatch is starting to leak into real products. If you’ve ever had a feature quietly degrade with no actionable error…If you’ve rewritten backend logic to satisfy a review guideline instead of a user need…If you’ve stared at perfectly healthy servers while your iOS app just shrugged… Yeah. This one’s for you. TL;DRApple treats the cloud as a controlled product feature, not open infrastructure. Privacy and control are the stated reasons. Platform gravity is the side effect. Indie devs feel the pain first. And this is shaping what kinds of apps can exist going forward. This is the part most debates skip, so let’s get it out of the way early: Apple didn’t accidentally build a bad cloud. It built a different thing, on purpose. When developers say “the cloud,” we usually mean something very specific. We mean primitives. Boring, sharp-edged Lego bricks. Queues, workers, cron jobs, object storage, dumb VMs that do exactly what we tell them. Stuff you can automate, script, break, and fix at 3 a.m. with logs and stubbornness. That mental model comes straight out of platforms like Amazon Web Services or Google Cloud. They don’t care why you’re running a job. They just give you the knobs and let you hang yourself creatively. Apple never signed up for that deal. iCloud was never pitched as “AWS but nicer.” It was pitched as a feature. Sync your photos. Back up your phone. Restore your device without thinking. From day one, it was about user experience, not developer autonomy. CloudKit follows the same logic. It’s tightly bound to Apple IDs, device state, and Apple’s rules about what’s allowed to exist. That’s why it feels so sealed. There are no public primitives in the way infra people expect. No background workers you truly control. No queues you can reason about independently. No cron jobs you trust. Everything is wrapped in policy, identity, and lifecycle management that lives outside your app and outside your reach. It’s closer to a smart appliance than a platform. And to be fair, that’s not incompetence. That’s alignment. Apple optimizes for consistency, predictability, and control at the platform level. Letting third-party developers run arbitrary server-side logic that shapes user behavior? That’s not a feature to them. That’s a liability. I learned this the hard way building a small CloudKit-backed feature years ago. On paper, it was perfect. Minimal setup. Tight integration. No servers to babysit. For a while, it felt magical. Then came edge cases. Debugging. Scale questions. “Why did this sync fail?” questions with no real answers. At some point you realize you’re not holding the steering wheel. You’re in the passenger seat, politely asking the car where it’s going. That’s the key mismatch. Developers approach the cloud like infrastructure. Apple approaches it like a product surface. And once you see that, a lot of the weirdness stops being mysterious. It’s not that Apple’s cloud is broken. It’s that it was never meant to be the kind of cloud most developers are building for. This is where the conversation stops being philosophical and starts getting painfully practical. Because if this were just about ideology, most devs wouldn’t care. We’d shrug, ship, and move on. The problem is that Apple’s cloud philosophy leaks into behavior, and that behavior shows up as bugs you can’t reliably reproduce or fix. Start with background execution. Apple’s rules here are documented, sure, but the real limits live somewhere between policy text and vibes. Tasks that ran fine for months suddenly stop firing consistently. Not broken enough to crash. Just unreliable enough to destroy trust. You read the docs again. You didn’t violate anything. Still happens. Networking is the next landmine. Things that assume stable, long-lived connections work perfectly on Android, desktop, or the web. On iOS? They degrade quietly. Private Relay enters the picture and suddenly IP-based assumptions, region logic, or rate-limiting heuristics behave like haunted code. Your backend is healthy. Your metrics look normal. The client just… doesn’t cooperate. Push notifications become the emotional support system of the entire app. Not because they’re elegant, but because they’re one of the few mechanisms Apple truly wants you to use. You start leaning on them for state changes, retries, and wake-ups they were never designed for. It works. Until it doesn’t. And when it doesn’t, the failure mode is silence. The worst part isn’t that these constraints exist. Every platform has constraints. The worst part is opacity. You can’t SSH into the problem. You can’t tcpdump the device in any meaningful way. Logs tell you that something didn’t happen, not why. App Review occasionally rejects behavior that Apple’s own apps rely on, with explanations so vague they read like fortune cookies. At some point, every iOS dev hits the same wall:your app is correct, your servers are fine, and the platform simply disagrees. This is why it feels like things are “breaking.” Not because Apple flipped a single switch, but because backend-heavy assumptions are slowly being squeezed out. Apple isn’t punishing developers. It’s just not optimizing for them. And in practice, that indifference feels exactly like friction you can’t sand down. This is the part where things get uncomfortable, because Apple isn’t lying about privacy. A lot of what they do genuinely protects users. On-device processing is real. Data minimization matters. The industry absolutely earned the distrust it now lives with. But here’s the quiet truth most devs notice eventually: privacy and control point in the same direction. When Apple limits background execution, restricts networking behavior, or reduces observability, it’s framed as user protection. And often, that framing is fair. Less data leaving the device means less data to misuse. Fewer long-lived connections mean fewer spooky background behaviors users don’t understand. The problem is what disappears along with that data. Telemetry. Debugging. Context. The ability to answer basic questions like “why did this fail?” without guessing. Third-party apps are asked to operate blind, while Apple’s own apps retain deeper visibility and broader allowances. Not because Apple is cheating, but because Apple is the platform. Privacy becomes a one-way mirror. As a developer, you end up explaining broken features with phrases like “iOS limitations” instead of real reasons. Users hear “privacy.” You feel “loss of control.” Both can be true at the same time. That’s what makes this tricky. This isn’t a villain story. It’s a tradeoff story. Apple chose a world where the platform decides what’s acceptable behavior, and the cloud exists only where it aligns with that vision. If you’re building backend-heavy systems, that choice matters more than any keynote ever will. Big companies notice Apple’s constraints. Indie devs feel them. When a large team hits a platform wall, they escalate. They open tickets. They redesign flows. They add a compliance layer and keep shipping. It’s annoying, but it’s survivable. The product bends, the roadmap shifts, and the business absorbs the cost. Indies don’t get that buffer. For a solo dev or a tiny team, one rejected feature can be months of work gone. One unclear guideline can mean ripping out something users loved because it might cause trouble later. There’s no policy expert in the room. There’s just you, rereading docs and guessing what Apple will tolerate next. That pressure quietly reshapes apps. Features get thinner. Sync gets simpler. Anything clever or backend-heavy starts feeling risky. Not because it’s bad engineering, but because it’s fragile in a system you don’t control. Over time, you stop asking “what’s possible?” and start asking “what’s safe?” I’ve seen devs say they didn’t quit iOS. They just stopped pushing it. The Android version gets the new stuff. The web app gets the experiments. iOS becomes the polished, conservative sibling that never surprises anyone. That’s not laziness. That’s adaptation. Platforms don’t just host software. They shape behavior. And when the rules reward caution over creativity, indie devs are the first to feel their ambition quietly sanded down. Apple isn’t going to reverse course. If anything, the direction is clear: thinner clients, stricter lifecycles, and more logic pushed either fully on-device or fully behind Apple-controlled boundaries. That means the old dream of clever, chatty backends tightly orchestrating mobile clients is fading on iOS. Not because it’s bad engineering, but because it doesn’t align with how Apple wants apps to behave. The platform is optimized for predictability, battery life, and user trust not backend creativity. Apps get more defensive. Network assumptions get pessimistic. Anything non-essential is designed to fail gracefully or not run at all. On-device compute picks up more responsibility, while backends become dumber, more portable, and less dependent on platform-specific behavior. The practical shift is subtle but important: treat Apple like a hostile network. Not hostile in intent, but hostile in guarantees. Assume background tasks won’t run. Assume connections will drop. Assume observability will be limited. Design around those constraints instead of fighting them. The devs who survive long-term aren’t the loudest complainers. They’re the ones who quietly move logic into boring, portable systems, keep their infra flexible, and avoid betting their livelihood on undocumented behavior. The cloud isn’t going away. But on Apple platforms, it’s being fenced. And once you accept that, you can stop being surprised and start building systems that work with reality instead of against it. Stepping back, this stops feeling like a pile of random iOS quirks and starts looking intentional. Apple isn’t killing the cloud. It’s redefining it. On Apple platforms, the cloud isn’t open infrastructure anymore it’s a controlled extension of the product experience. It exists where it supports Apple’s goals, and it fades where it introduces uncertainty. That’s why failures feel different now. Nothing crashes. Nothing throws a useful error. The platform just quietly refuses to cooperate. Background work doesn’t run. Network assumptions stop holding. Features degrade without a clear line you crossed. This shift changed how I build. I stopped treating iOS like a place for backend creativity and started treating it like a hostile network with strict rules and limited visibility. Less magic. More boring, portable systems. Fewer bets on behavior I don’t control. Apple wants apps that are predictable, safe, and constrained. Developers will adapt, because that’s what we do. But those fences shape what kinds of ideas survive. The cloud didn’t disappear.It just stopped being open and most of us felt that change before anyone named it. Reality checks from other devs: Templates let you quickly answer FAQs or store snippets for re-use. Are you sure you want to hide this comment? It will become hidden in your post, but will still be visible via the comment's permalink. Hide child comments as well For further actions, you may consider blocking this person and/or reporting abuse - Apple background execution overview https://developer.apple.com/documentation/backgroundtasks - App lifecycle and execution limits https://developer.apple.com/documentation/uikit/app_and_environment/managing_your_app_s_life_cycle - CloudKit fundamentals https://developer.apple.com/icloud/cloudkit/ - Apple Developer Forums (search any background / networking thread) https://developer.apple.com/forums/ - Hacker News discussions on iOS background limits https://news.ycombinator.com/ - Reddit threads in r/iOSProgramming and r/appledev https://www.reddit.com/r/iOSProgramming/