Gaming: Breaking Resident Evil Requiem Review
Resident Evil Requiem sets itself out with a hard task: wrapping all the best elements of previous Resident Evil games into one. Miraculously it succeeds, with very few moments which left me wanting more.
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After years of focused Resident Evils that excelled in one particular area or another, Capcom set itself the unenviable task of combining the best parts of all of them into one single game. Puzzles. Horror. Action. Leon Scott Kennedy.
What is it? A singleplayer action horror game set in some iconic Resident Evil locations, following Leon Kennedy and our new protagonist, Grace Ashcroft.
It sounds like an impossible task—but Requiem not only pulls it off, it does it in just 10 hours. If I had known I'd be done shooting zombies in the head with Leon and turning items around in newcomer Grace's hands until they bare their secrets so soon, I likely would've thrown my toys out of the pram. But Resident Evil Requiem's restraint is too impressive for me to sulk over.
Everything I did in those 10 hours felt necessary. No redundant fetch quests, no dragged-out stealth sequences just for the sake of raising blood pressure needlessly. Every puzzle, corridor and burst of action is tightly choreographed, and if I appreciate anything in videogames, it's when they don't waste my time. But Requiem doesn't just use its time wisely—it manages to make every minute just as exciting as the last.
There's a lot of Requiem I can't talk about—spoilers and all that—which has made it a struggle to convey just how meticulously Capcom has put the pieces of this game together. That means that I'll have to ask you, the reader, to use some creativity when imagining the scenes ahead. I'll leave as many cryptic clues as I can, and where necessary, fall back on the classic reference system of: just trust me bro.
Instead of trying to conquer the action, horror, and puzzles at once, Resident Evil Requiem splits these between Leon and Grace, at least at the start. It's the right choice. Leon is the conduit for pure adrenaline as the roundhouse-kicking, grandma-suplexing action hero we've all come to expect, with a light dusting of puzzles still sprinkled in for flavour. Grace is forced to circumvent most action for stealth, becoming the proxy for most of the horror and the majority of puzzl
Source: PC Gamer