Gaming: Desert Strike Spiritual Successor Cleared Hot's Next Update Brings...
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Sometimes in life, you just need to climb in a big helicopter and blow stuff up from an isometric perspective. Some people (me) might even say it's an essential part of the human experience. Yet this foundational tier on Maslow's Hierarchy of Needs has been cruelly denied humanity for decades.
Fortunately, thousands of players are now one step closer to self-actualisation thanks to last year's launch of Cleared Hot. Not Knowing Corporation's helicopter action game brings back the destructive joys of 1992's Desert Strike and its environmentally diverse children.
Currently hovering in Steam early access, the spiritual Strike successor is preparing to winch up its next update from the Hellfire-blasted ground. Chapter 1B will bring a bunch of new features to the experience, which I'll discuss shortly. But the addition I'm most excited about is to something that's technically already in Cleared Hot that shows why it has so much potential.
Like the original Strike games, Cleared Hot furnishes your chopper with a winch-powered grapple that you can use to grab items from the ground. This includes obvious things like health and ammunition boosters. But since Cleared Hot is infused with wonderfully springy physics, it also means you can pluck enemy infantry from the ground and throw them around, or grab a shipping crate and turn your chopper into a flying wrecking ball.
You can even snatch enemy missiles out of the air and slingshot them back at your foes, delivering fiery death served with a side of irony. It's the kind of mechanical flourish you can sell an entire game on. Yet as Not Knowing Corporation's Colin Karpfinger explains, the ability wasn't all that rewarding in its initial form:
"I know this isn't a top priority," Karpfinger writes (wrongly, in my opinion). "But I've been waiting months to work on this again. Basically, this was possible before but not super rewarding because it didn't work w[ith] all the missiles and when it did work, they didn't do much damage."
The next update, named Chapter 1B, will address this. "Now the missiles can be more reliably redirected back to the turret (or NPC) that fired them, and they will do 3X the normal damage if you pull it off." That seems like an appropriate reward for lassoing a missile midair and whipping it back into your enemy's face.
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Source: PC Gamer